Anable
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- Nov 21, 2003
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I had a general question about game design rather than a specific piece of code. I think that qualifies for this forum. In any case my question is about the process of game development. What order do you go in to make a game? Let's say I have an engine and a design statement (ie. what goes in the game, rules, story, etc). Now what?
Since I have no design experience I can only assume it goes something like this:
1. Put on paper what this game is going to be like.
2. Find engine to support features you want.
3. Art team gets to work on models, textures, etc.
4. Somebody programs a map editor for the engine.
5. Mappers get to work.
6. Programmers impliment engine support for maps created.
7. Magic
8. Game is finished!
Seriously, I have no idea. Is there a good book on all this?
Since I have no design experience I can only assume it goes something like this:
1. Put on paper what this game is going to be like.
2. Find engine to support features you want.
3. Art team gets to work on models, textures, etc.
4. Somebody programs a map editor for the engine.
5. Mappers get to work.
6. Programmers impliment engine support for maps created.
7. Magic
8. Game is finished!
Seriously, I have no idea. Is there a good book on all this?