rambler
Newbie
- Joined
- Dec 18, 2005
- Messages
- 852
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By this I don’t just mean, RPG or RTS, I also mean things like iron sights. The RTS element is being implemented in the oppression mod. I personally would like to see an RTS type thing happen.
i also think iron sights would be very nice if implemented properly. a way you could get around the clumsyness of ironsights though would be to make more of a feature of the crosshair. you could make it look like some sort of tactical overlay generated by an implant. there could be weapons that disrupt this, causing it to distort and flicker. maybe a replacement to the laggy smoke grenade (not that it really is laggy anymore), could be a sensor disrupting grenade.
i would very much like to see some useable vehicles in game also, ideally some ghost in the shell type tanks - if only.
my one biggest comment would be that fast is not necessarily better. you can create a hectic atamosphere without ramping game speed. i find HL.CTF very dissapointing because i think it is stupidly fast, in my opinion it would benefit from being alot slower.
maybe another nice idea to force the battles to be bigger and more coordinated would be to have two bases on wither side of the map with an announced countdown to a dropship launch, say every five minutes. this gives you time to gear up and get onboard ready for the drop to a central battleground where the other side are also being dropped.
there could be sections where the ships fly side by side giving you a chance to fire on the passengers, and they at you, before the drop. there could be support fighters that could be manned, or dropship turrets - ahhh the possibilities are endless and unfeasable.
my last comment would be that i am always a fan of the armory. if you were spawned with only a pistol and you had to go and grab your gear before entering battle that would be a nice touch. perhaps you would be able to access different levels of the armory depending on your position on the leader board.
i also think iron sights would be very nice if implemented properly. a way you could get around the clumsyness of ironsights though would be to make more of a feature of the crosshair. you could make it look like some sort of tactical overlay generated by an implant. there could be weapons that disrupt this, causing it to distort and flicker. maybe a replacement to the laggy smoke grenade (not that it really is laggy anymore), could be a sensor disrupting grenade.
i would very much like to see some useable vehicles in game also, ideally some ghost in the shell type tanks - if only.
my one biggest comment would be that fast is not necessarily better. you can create a hectic atamosphere without ramping game speed. i find HL.CTF very dissapointing because i think it is stupidly fast, in my opinion it would benefit from being alot slower.
maybe another nice idea to force the battles to be bigger and more coordinated would be to have two bases on wither side of the map with an announced countdown to a dropship launch, say every five minutes. this gives you time to gear up and get onboard ready for the drop to a central battleground where the other side are also being dropped.
there could be sections where the ships fly side by side giving you a chance to fire on the passengers, and they at you, before the drop. there could be support fighters that could be manned, or dropship turrets - ahhh the possibilities are endless and unfeasable.
my last comment would be that i am always a fan of the armory. if you were spawned with only a pistol and you had to go and grab your gear before entering battle that would be a nice touch. perhaps you would be able to access different levels of the armory depending on your position on the leader board.