kupocake
Tank
- Joined
- Nov 26, 2004
- Messages
- 6,127
- Reaction score
- 16
Psychonauts - 8/10
My shelf (and now, my Steam account) is full of unplayed greats, and a few lesser titles. This has definitely been my favourite 'rediscovery' since I polished off the entire Thief series. Amazon tells me I purchased Psychonauts back in late 2007, my saved games archive tells me I abandoned play on the game back in March 2009. Going back to it, I'm wondering what on earth made me put it down. I'm thinking it was probably my dissertations, which is probably one of the few potential justifications for putting it down really.
That's a pretty positive opening, so, why only an 8 of 10? Well, firstly the fact that dissertations or no, I've had two years to be drawn back into the game and I've been completely unemployed for half of that. Fact is Psychonauts just lacks some kind of raw magnetism that even lesser games manage. That's not really a controversial point considering its 'well known obscurity' status... perhaps it's because even for all its fantastic mindscapes, a game about 'psychic cadets' isn't actually that unusual. I like the characters, but I don't quite adore them. It makes me laugh out loud, but is that really an achievement if it only happens twice a level? Psychonauts drips pure intelligence and technical ingenuity from practically every element, but it still leaves me feeling a little bit below completely fulfilled for some reason.
I've heard the platforming criticised, and my memory of it was pretty much indifferent. In the last two years, I've played a few 3D platformers and got myself a joypad and frankly, I think the game controls almost perfectly (ok, so it's not Super Mario Galaxy but it's perfectly fine). It's customary at this point to moan about the camera, but I must have fudged all of two jumps because of it. The boss battles are the real problem... I appreciate they were trying to salvage some of the puzzle solving aspects of the game, but only ever having three of your many powers on tap just makes these encounters an endless game of controller reconfiguration. There's never any sense that you can beat the boss with your first life. You use the first life for the puzzle, the rest for the boss itself. True, the game will just come out and tell you if you wait too long, but that just completely undermines the encounter.
Psychonauts is what I'd call an 'evergreen eight'. Decades from now, I'd probably thoroughly enjoy the game and slap it with the same score. It's a game with flaws (and the vaguest sense of 'meh' I can't quite define adequately) that are never going to go away, but the rest of the game is so fundamentally solid that it's never going to be worthy of any less praise (whereas games I fall head over heels in love with - the nines and tens - could be worth much less a few years down the line simply because a feature, storyline or piece of technical expertise becomes vastly devalued over time).
My shelf (and now, my Steam account) is full of unplayed greats, and a few lesser titles. This has definitely been my favourite 'rediscovery' since I polished off the entire Thief series. Amazon tells me I purchased Psychonauts back in late 2007, my saved games archive tells me I abandoned play on the game back in March 2009. Going back to it, I'm wondering what on earth made me put it down. I'm thinking it was probably my dissertations, which is probably one of the few potential justifications for putting it down really.
That's a pretty positive opening, so, why only an 8 of 10? Well, firstly the fact that dissertations or no, I've had two years to be drawn back into the game and I've been completely unemployed for half of that. Fact is Psychonauts just lacks some kind of raw magnetism that even lesser games manage. That's not really a controversial point considering its 'well known obscurity' status... perhaps it's because even for all its fantastic mindscapes, a game about 'psychic cadets' isn't actually that unusual. I like the characters, but I don't quite adore them. It makes me laugh out loud, but is that really an achievement if it only happens twice a level? Psychonauts drips pure intelligence and technical ingenuity from practically every element, but it still leaves me feeling a little bit below completely fulfilled for some reason.
I've heard the platforming criticised, and my memory of it was pretty much indifferent. In the last two years, I've played a few 3D platformers and got myself a joypad and frankly, I think the game controls almost perfectly (ok, so it's not Super Mario Galaxy but it's perfectly fine). It's customary at this point to moan about the camera, but I must have fudged all of two jumps because of it. The boss battles are the real problem... I appreciate they were trying to salvage some of the puzzle solving aspects of the game, but only ever having three of your many powers on tap just makes these encounters an endless game of controller reconfiguration. There's never any sense that you can beat the boss with your first life. You use the first life for the puzzle, the rest for the boss itself. True, the game will just come out and tell you if you wait too long, but that just completely undermines the encounter.
Psychonauts is what I'd call an 'evergreen eight'. Decades from now, I'd probably thoroughly enjoy the game and slap it with the same score. It's a game with flaws (and the vaguest sense of 'meh' I can't quite define adequately) that are never going to go away, but the rest of the game is so fundamentally solid that it's never going to be worthy of any less praise (whereas games I fall head over heels in love with - the nines and tens - could be worth much less a few years down the line simply because a feature, storyline or piece of technical expertise becomes vastly devalued over time).