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Halo
Halo 2
Soon to be Halo 3
Halo
Halo 2
Soon to be Halo 3
Resident evil 4
Agreed. Being forced to watch it all happen without any way to prevent it was really hard.The Darkness
I remember the part early on where you spend time with Jenny in her apartment watching TV. I got bored fairly quickly and left her on the couch alone so I could go kill more stuff and get on with the plot. At the time I was wondering why they would include such a dull side-feature in an awesome shooting game.
Then when Jenny got killed and Jackie slumps down onto his knees, I felt like a complete dick for not spending enough time with her. I really liked how the game was this awesome adrenaline-soaked shooter, but running around shooting and killing everything in sight was pretty much what The Darkness wanted and all it lead to was the death of your character.
Seconded. The plot might only be revealed at the climax, but I still thought it to be pretty damn cool. What did you end up thinking of Ico btw? Personally I think it has a great little story too, although there's even less denouement than in SotC.Acepilotf14 said:Shadow of The Colossus (shut up.)
Planescape: Torment gets...thirded? here by me. Such an awesome concept, melding lots of little philosophical strings together with a great linear-dressed-as-non-linear game world.
That hack Ebert recently claimed that the reason games can't be art is because they require too much user input and have too much potential for variations in the experience, so that the player doesn't end up with a single unified vision. Anyone who thinks that should have a look at Planescape, in which you have a lot of scope to shape your own character (at least in terms of personality), but in which you're led ultimately to more or less the same conclusion and made to feel the same thing (with subtle variations depending on your conduct).
Props also to HL2, which has an awesome story, but the awesomeness is more to do with the backstory of what's happened to the world than with the events that actually happen in the game.
Seconded. The plot might only be revealed at the climax, but I still thought it to be pretty damn cool. What did you end up thinking of Ico btw? Personally I think it has a great little story too, although there's even less denouement than in SotC.
Halo
Halo 2
Soon to be Halo 3
Agreed. Being forced to watch it all happen without any way to prevent it was really hard.
Planescape: Torment gets...thirded? here by me. Such an awesome concept, melding lots of little philosophical strings together with a great linear-dressed-as-non-linear game world.
That hack Ebert recently claimed that the reason games can't be art is because they require too much user input and have too much potential for variations in the experience, so that the player doesn't end up with a single unified vision. Anyone who thinks that should have a look at Planescape, in which you have a lot of scope to shape your own character (at least in terms of personality), but in which you're led ultimately to more or less the same conclusion and made to feel the same thing (with subtle variations depending on your conduct).
Have you played KOTOR II? It's practically the spiritual successor to Planescape.
Oh man, that was a good game. I didn't like some of Lucas's scenes too much, especially that flashback scene.Farenheit.
The story was great for most of the game. It got really ****ing weird toward the end, though.
Have you played KOTOR II? It's practically the spiritual successor to Planescape.
Farenheit.
The story was great for most of the game. It got really ****ing weird toward the end, though.
The US version didn't have it.Farenheit had a sex scene complete with pixelated boobs. Nothing beats that.
The US version didn't have it.
I've never heard of Farenheit. What is it?