Teta_Bonita
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http://pc.gamespy.com/articles/652/652260p1.html
Looks like it might not suck! (note that I said "might" :E )What's most striking, however, is how much everything feels straight out of DOOM 3. As we walk through the corridors of one set, CEO Todd Hollenshead points out the various textures on the pipes and the walls, which have the same bumpy surfaces you'd find throughout the game. The grated walkways, the dig site, the portal chamber -- you could easily point to any of these sets and think of corresponding areas in the game. According to Hollenshead, the team at id worked closely with the production staff, providing concept art and source materials to work with, and while we'll have to wait to see how well the sets translate to film, in person, it's a truly surreal experience to be standing inside a DOOM level.