the cow says moo
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5 Reasons nobody likes GamesRadar?
Is Darkside up for it?
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5 Reasons nobody likes GamesRadar?
The problem isn't figuring out the story, it's the fact that the story is actually given to you in the vaguest way possible that makes it seem like everybody in the game is not only clued in, but intent on keeping you in the dark. It feels less like the NPCs are simply forgetting to tell you things or getting caught up in the moment, but more like they're intentionally dicking with you.A.) If you can't figure out like, 85% of the story after playing the games, you're a retard.
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If you need a Wiki entry to understand that the Advisors are a race completely dependent on technology and convert other species into biological weapons, you're a retard.
Hurr durr, because I totally didn't say that Half-Life 1 told a cohesive story and you could find this out in the first part of Interloper.If you need a wiki entry to figure out that the Vorts were slaves of Nihilanth, you're a retard.
No, the plot isn't bad. The plot is generic and ripped from a hojillion sci-fi stories then cobbled together, but it isn't bad. And you prove my point anyway: if the story didn't have such a degree of vagueness then people wouldn't have anything to be curious about. Instead you've got people pouring over soundfiles and // comments in model files trying to tie things together.B.) Oh no's, people look in files for plot clues, that must mean the plot is bad! Or, you know, it means people are curious.
Ha! Valve was clever, alright. Clever enough to solve one deus ex machina with another deus ex machina, then have the player go through two expositionless runs, giving no answers but throwing a ton more questions into the mix.But Valve realized this and fixed it by creating the episodes, which cleverly continued the ending of HL2.
Maybe if I actually, y'know, cared enough about GamesRadar to rant against it.Is Darkside up for it?
Long rant
Perpetual question-making isn't good storytelling, though. While I'll definitely agree that some questions are better left unanswered, the majority of the game's plot is treated this way. To put it into Halflife2.net terms it's a goddamn werewolf party: you're given a scenario with all these potential outcomes but nobody ever comes back to tell you what the answer was.The story is vague because answers aren't interesting, but questions are.
No, they want you to keep buying their games in hope of answers.They want you to answer the questions.
flamboyantly
No, they want you to keep buying their games in hope of answers.