K
Kakihara
Guest
Howdi! First time I've ever posted on here so forgive me if i start a thread or mention anything that a million people have already talked about before.
I was just wondering what the general outlook on modelling for half Life 2 is?
I only really use maya, and though I haven't been doing it very long I've got the basic hang of it. The only thing is i don't know what i should be considering in relation to a game life Half Life 2. For example should i be careful how many polygons i make? or how large/small certain surfaces are? just general stuff like that. I've been playing around with it without any specific limits, but I'm hoping by the time Half Life is released (if ever) I'll know the general facts and hints that'll assist me in making decent models.
Oh and does anyone else think that a mod based on the Battle Royale flick'd be pretty fkn sweet? if slightttly complex.
Cheers!
I was just wondering what the general outlook on modelling for half Life 2 is?
I only really use maya, and though I haven't been doing it very long I've got the basic hang of it. The only thing is i don't know what i should be considering in relation to a game life Half Life 2. For example should i be careful how many polygons i make? or how large/small certain surfaces are? just general stuff like that. I've been playing around with it without any specific limits, but I'm hoping by the time Half Life is released (if ever) I'll know the general facts and hints that'll assist me in making decent models.
Oh and does anyone else think that a mod based on the Battle Royale flick'd be pretty fkn sweet? if slightttly complex.
Cheers!