Death.Trap
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- Apr 18, 2004
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Anyone know how to do this stuff? I was messing around with it after playing antlion_troopers. Can't figure it out =/
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The Dark Elf said:animation sequences, paths, triggers and I/O setups. To start with.
Don't be, its much easier than it sounds.Death.Trap said:*shivers*
Ok, I'm freaked out now.
use that sequence for them then.Tynan said:Actually the combine have a special "jump off dropship" animation. I think there's more likely a built in system for this.
It's obviously possible. Might not be easy.
The Dark Elf said:Don't be, its much easier than it sounds.
eg: dropship flying in a line overhead and then landing and letting out some combine...
Dropship goes from point A to point B along a path. When it arrives at point B its triggered to play a specific animation sequence (landing) and to wait a certain number of seconds at point B.
When the sequence is done it fires off an instruction to spawn 5 combine with a 2 second interval at a specific point inside the box thingy it can carry. The npc spawner tells the new NPC's to walk to a path_corner node just infront of the transport (to clear them out of the way of it) at which point the AI takes over and they behave normally
When they've all been spawned, the npc spawning entity tells the dropship to play the takeoff animation, which is timed to fit when the dropships wait time is up, so it then moves onto the next point in its path, once its out of sight and you don't need it again you can have the last path node kill the dropship.
But yeah, its far far easier in practice than it is in text.
I'll try have a go myself if I get the time today (I haven't tried it, just assuming it had animation sequences lol)Death.Trap said:Hmmm, I can get it to fly to the path_track just above the ground. But I can't find any input that would make it land.
I wonder, is there a part in HL2 you actually see it drop a strider? I know a few times you see them heading overhead carrying one. Can't remember if you actually see one drop or if it goes behind buildings and then you happen to see one appear shortly after.Death.Trap said:Wow, thanks Cunbelin. Nice.
Ya TDE, I can get mine to drop off striders and such, and I see what you mean.
The Dark Elf said:I wonder, is there a part in HL2 you actually see it drop a strider? I know a few times you see them heading overhead carrying one. Can't remember if you actually see one drop or if it goes behind buildings and then you happen to see one appear shortly after.
I didn't use a path for the strider it dropped though, so maybe adding a path fixes the jerkiness?