Gibs In Half Life 2

Dark Auro

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I'm really sorry if this has been discussed before but I don't think it has. I saw before people asking if gibs were in HL2. I don't think anyone knew. But anyway, in the traptown video, if you watch the car hit the zombie at the end, you see some gibs come from the Zombie. You can pause if you have the RAD Video Tools and see. Close this thread if its already been discovered.
 
When the zombie gibs, Its gibs look like HL1s. Maybe they are placeholders.

Doesn't matter if this thread was discussed or not... We need 4 of everything. :bounce:
 
watch the barricade video where gordon throws the grenade and the combine soldier get's flung like 20 feet into the air to slam down onto the car...that part was awesome :afro: I'd rather have that than a bunch of chunks of flesh flying around
 
Sure they were.

You can see it clearly in traptown. And not just the zombie at the end.
 
well, it takes something relly powerfull to make gibs of a human, like the railgun on full power
 
Well, you could rip someone's limb off if you shot them with a .50 hunting round. (Rifle, not a pistol) And of course, you'll need a muzzle brake, a big one. Or you'll fly back 3 feet.

It's a 750 grain and it has 6 tons of woop-ass on the recieving end.
 
I'm sure one can turn them on/off in options or console.
 
If there's an option to turn off gibbing I'm gonna do it. I think it's much more satisfying to have the bodies flying through the air with the ragdoll effects than have chunks of flesh flying everywhere hehe


:afro: :bounce:
 
i'm pretty the models have some sort of stress level/damage level for when they gib....i.e a zombie getting slammed by a somewhat flying car would certainly cause gibbing i think, tho i'm also sure that we to some extent will see gibbing with the combin/humans--maybe it just looks so damn cool that valve did'nt wanna spoil it for us....

[Edit]The gibbing in the traptown vid looks very much like the gibs in HL1 so i definetely think its placeholders....and you'd think gibbing is much more advanced/grotesque in HL2 right??....i think were in for a treat :D
 
the combines don't seem to gib in the videos, but that's probably changed already for the final version.

I do prefer the flying through the air ragdoll effect over the gibs though, but in some parts it is nescessary.
Like in traptown, where the dumpster falls on that guy.
He just clips through the side of the dumpster instead of becoming a pavement stain.
Gibs would prevent that.
 
Originally posted by FoB_Ed
If there's an option to turn off gibbing I'm gonna do it. I think it's much more satisfying to have the bodies flying through the air with the ragdoll effects than have chunks of flesh flying everywhere hehe


:afro: :bounce:

wow, I hate you :cheese:
 
the combines don't seem to gib in the videos, but that's probably changed already for the final version.
why would they, none of them were hit with a rpg or anything similar in the videos, just pistols, flame gren thing, that car guass and the submachinegun
 
Originally posted by Mechagodzilla
the combines don't seem to gib in the videos, but that's probably changed already for the final version.

I do prefer the flying through the air ragdoll effect over the gibs though, but in some parts it is nescessary.
Like in traptown, where the dumpster falls on that guy.
He just clips through the side of the dumpster instead of becoming a pavement stain.
Gibs would prevent that.
Arg, I hate gibs. If something heavy like that dumpster falls on someone it should not make them explode into meat, although the clipping is a problem.
 
Originally posted by CommieX
Arg, I hate gibs. If something heavy like that dumpster falls on someone it should not make them explode into meat, although the clipping is a problem.

I dunno, I think that something the size of a semi trailer landed on you after a two-storey fall you'd be squashed pretty good ... maybe not explode, but you'd likely be a gooey mess. :x
 
Models should have stress points - i.e. shoulders, hips, neck, where the body parts can detatch - then you can have gibs + ragdoll effects. The best of both worlds. Imagine blasting someone in the arm with a suitably powerful weapon, their arm bursts apart and chunks fly away while the guy spins away and ragdolls over to the side.
 
Not gibbing humans (or humanoids for all the conspiratory people out there :)) might be a move to be able to sell it in Germany (they have really odd rules). A mail pointed out they didnt want that... HL1 had replaced marines cause you couldnt kill other humans with some kind of mechs if I remember correctly. I doubt that still applies today (in which game dont you kill people?), but maybe nasty gibbing does.
If I'm not completely out of the loop, its what I remember from years back :)
 
Bullet Decal-Okay
Gibbing-Only with explosives
Gibbing someone with the shotgun-Not okay.
 
@fictiouswill: That quality gibbing would be ideal. It's a shame it doesn't seem to be in HL2.
It could be, for all we know though...

@dawdler: Maybe keeping the combines from gibbing is to keep the question that they may or may not be aliens going.
If we could see their innards, it would give it away. :)
 
U dont like something? CHAGE IT WITH A MOD :) God i love that ability
Makes all the difference
 
***GiBS ARE CRAP***

and ill get my friend to mod them out if they look crap, probably not but, there is always a chance.

Originally posted by Tredoslop
Bullet Decal-Okay
Gibbing-Only with explosives
Gibbing someone with the shotgun-Not okay.

Agreed
Gibbing someone with a crowbar - very bad.
 
Gibs aren't crap! Blasphemer.

Gibs have been around since the glory days.
 
surly if you give someones noggin a floggin youd get bits?

hehe i dont want it to be OTT like SOF but a little bit of gibs would be nice :)

of course the engine probably supports OTT gibbing, so no doubt it will feature in a mod.
 
hell if we can't have gibbing, then atleast some decent bullet wounds....man sof2 was crap but atleast the bullet wounds were nice...BANG!!
 
when yall say gibs Quake3 come in mind. they should change it though to like if something gets a shot gun blast in the chest a big whole is there and the chunk of meat flys or something or if a grenade is throw at there feet the npc does the ragdoll thing and maybe part of there lower body is gone ( depending on damage ) with some holes from shapnel or whatever.. the perfect gib for me though would be if developers took the bone thing to another level and made skin.. like make a model put all the body parts and stuff in it and just keep everything in with the skin or a bag, maybe each organ can have damage points too and such and ever thing inside has physics to it, so things can pop out or hang out eh,.. I dont know just felt like rambling hope you guys understood what I was trying to say :cheese:
 
yes, the engine supports everything, because the engine is MAGICAL. i'm sorry but people but you can't all assume that all the time.
 
who me ? I couldnt really make out what you were trying to say but anyway I wasnt asuming anthing I was saying it would be cool if a game came out like that, I was not saying thats how half life would be
 
Originally posted by Wesisapie
yes, the engine supports everything, because the engine is MAGICAL. i'm sorry but people but you can't all assume that all the time.

Haha you sir get Wesisapie get the "intelligence Award" of the day because you have shown common sense and well...Intelligence. I'm glad you pointed out like I do many times, that the source engine CANNOT just do everything you dream about. And you can't speculate that the final release of HL2 will magically have incredible gibbing technology because "teh Traptown gibs look teh hL1 1998 omg"

I wouldn't be surprised if it is unchanged in the final release.

An easier way to put it, too many kids are expecting way to much out of an engine created by manpower. TY
 
gibs always made me laugh. In HL1 singleplayer I loved priming grenades and tossing them right next to a grunt and they would be yell "SHIT!" and then explode into 20 hunks of flesh and bones :cheese:

Another thing that's funny is in TFC one time I was sniping and I watched an enemy HW guy run across the bridge in 2fort and I shot him and he didn't die and then a soldier fired a missle at him and it hit him square in the chest and he just totally exploded LOL! It doesn't sound that funny but you kinda had to be there
 
man i can't wait till everything is powerful enough to avoid gibs, a player model has simulated organs inside, and strength to his skin an dthus can be torn in half scrapped off blown partts off (meaning any part not certian area's scripted) that would be the ****.

wouldn't it be cool to have simulated organs inside, that you didn't neccisarly have to be able to ever see.. but whenever a player was shot it would determine the damage done to those organs and wether the player is bleeding internally, extrenally, death instantly, immobile and dieing a few seconds later (that would be cool just lie there for a few seconds before the screen goes black) non-mobile but able to fire for say 30 seconds on the ground before death... etc. etc. etc.

:) i'm sick
 
yes you are, but you still have a very good idea. That would be so insane on MP games, stabbing a guy in the heart would put them down faster than stabbing them in the stomach kinda thing.....im sick to :p
 
exactly!! and i wish when you died, it put you in like head mode, so you saw exactly what your eyes would see... no matter what, so say the blast jerks you back a foot, you see yourself liek the you as the camera in your head jerk back a foot and forced to look to the sky and then land with a bump and roll to the side

:) :)

and you could use that old sniping game in dod, shoot a guy in his stomach, then leg or arm or however you want to immobilize him... to draw a medic or some other guy out in the open and do the same to him... and as long as you had a basic understanding of human anatomy you would know where roughly to shoot someone to keep him alive but immobolize him or terminally wound them.

oh terminally wounding!! say i shoot some guy as a sniper running away on a bridge, and he doesn't go down... as in ever other game i would as quickly as possible jerk off another round at him... but if my idea where true and i saw where it hit him and say it was fatal just not an instant drop.. it would be sweet to purposfully not put another round into him and whatch him run 5 more steps before collasping!!
 
It's funny when in tfc you watch your snipers get gibbed in the battlements. The gibs fly and smash against the wall then fly in every direction.
 
yup yup
gibbing and ragdoll can easely be combined!
and there won't be gibbing, atleast not only cause the zombie gets chucked in half by the proppeler!
as for grenades
A grenade dosn't ahve to gib in a outside area you know
maybe its a pressure relieng grenade
 
Better yet, let's have gibbing of organs! WHOA@!, there went the left lung. Ah, tripped over the intestines there. Hey, Bob! Help me find the guy's other eye!

Isn't that alot like Soldier of Fortune?
 
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