Gibs!!!

BlumenKohl said:
Anyone who thinks HL2 will be rated T is kidding themselves. :rolling:

*63 looks at himself :(
 
I edited my post, might want to take a look at that, incase you don't believe me. :thumbs:

Gibs are no longer relevant as to game ratings if FPS keeps pushing for realism. Say hello to rag-doll.
 
But with the content control actuivated, won't hl2 be the equivelant of a T? So they are still reaching a wide audience.
 
Nope. The highest possible level of violence/sex/language in the game determines the rating. This is to inform parents who may not be so involved as to make use of content control.
 
I don't want Soldier of Fortune style limb severage or something. I'm only refering to the kind if gibbing that occurs when a poor unfortunate NPC just can't escape an explosion. I dont see why it can't be in HL2, because its a simple but beautiful effect when you blow up someone around a corner and walk round and see not much left.

I ignored the E3 2004 video of the flying combine because that was so blatently set up. The rocket didn't actually hit him directly anyway, but near him which probably forced him into his cartwheel of doom. It was fun to see but it won't happen in the game because if it does, it has to happen every time and that would be just stupid. Valve aren't stupid.
 
Anyone who likes gibbing for the shear violence of it has no idea what it's like in real life. I doubt you have any concept of what a bodie looks like after a real grenade. Some of you freakish kids get half mast off the 'realism' & tradgity of death. I don't condone that.

I was mearly pointing out that Valve shouldn't censor themselves so they can sell this game to children who probably shouldn't have it anyway.

obviously reallife is different from video games but we don't need that sort of realism.
 
DvS said:
Uh, no, it probably wasn't a tester, and he was definately not just "playing the game".. it was most likely a valve employee doing a "glory" demo. By that I mean playing for the audience and doing everything to make the game look better.

Are you sure? I swear to God I hear a Valve employee say somewhere it was a playtester.
 
wonkers said:
Anyone who likes gibbing for the shear violence of it has no idea what it's like in real life. I doubt you have any concept of what a bodie looks like after a real grenade. Some of you freakish kids get half mast off the 'realism' & tradgity of death. I don't condone that.

I was mearly pointing out that Valve shouldn't censor themselves so they can sell this game to children who probably shouldn't have it anyway.

obviously reallife is different from video games but we don't need that sort of realism.

That's why there's this "Content Lock" so you know...us sick people can have gibbing and the kiddies can have none. :p

But really, I like the ant-lion gibbing and zombies fine...like what someone said before, it'd just be too much. I like ragdolls better.

PS. In the civil war, muskets could take your arm off...I've heard stuff :p I did a huge project on Gettysburg.
 
I'd be happy with ragdolls like UT2k4's, you get shot you just go back or whatever but if you take a rocket to the face half your body is missing and only your legs are there, and if you take a rocket like 3 feet away from you then you go flying, maybe lose a leg.
 
Andy018 said:
You position a fragmentation grenade under a dead body pull the pin and run and the body will fly to bits fair enough, but thats not the fragmentations that caused the gib, its the concussive explosive force not having no were to escape to and therefore forcing the body out the way as its softer then the ground.


Your incorrect, it would not send a body flying into peices, because unless the body was a huge mofo, then alot of the concussive force would be sent throughout the ground. Yes the body would fly in the air, but it would not blow it into alot of peices, in fact all you would probably see is a huge hole in the persons stomach and wounds all over the body from the shrapnel. The shrapnel is what does most of the damage by the way, not the consussive force.

PS. In the civil war, muskets could take your arm off...I've heard stuff I did a huge project on Gettysburg.

Of course they would, most muskets carried very large caliber rounds. In fact if I remember correctly the average musket carried a .50caliber ball round.
 
In saving pvt. Ryan. A guy trys to put a sticky bomb on a tank but lit the fuse too soon.

He blew apart like a toy from tiawan. That's what really happens. Hl2 doesn't have frag grenades they have concusive ones. Like the german stickhandel ones. It would blow you apart.

But still. At this point they don't even have time to make that happen all considering.
 
wonkers said:
In saving pvt. Ryan. A guy trys to put a sticky bomb on a tank but lit the fuse too soon.

He blew apart like a toy from tiawan. That's what really happens. Hl2 doesn't have frag grenades they have concusive ones. Like the german stickhandel ones. It would blow you apart.

But still. At this point they don't even have time to make that happen all considering.


Umm........how do you know that is what really happens? The chances of somebody being disentegrated like that from a shaped charge (Which is basically what the sticky bomb was) is zip, none at all. Why? Because a shaped charge is meant to put all the explosive force in 1 direction to maximize the penetration values of the weapon. You people watch way to many movies, read a physics book or something :p
 
SubKamran said:
Are you sure? I swear to God I hear a Valve employee say somewhere it was a playtester.

Would you trust a hapless playtester to market your 40 million dollar baby? The demos are what hooked most HL2 awaiters, so, you do the math.

It is true though, that was done in the game allright, but I doubt everyone would play like that.
 
I hate to bring an old thead back up to the front, but I do think I can contribute to this.

First of all, many people have referred to the e3 2004 video, where the combine soldier is hit with a rocket. Rockets are grenades, just being propelled through the air. They don't actually produce explosions, as a bomb would. They emit high velocity shrapnel, and are also concussive. Perhaps if the rocket had actually hit him, he might have gibbed because the grenade would have impaled him, and the pressure would push outwards, causing him to split open. But this can't be possible, as the combine soldier flew to the left, so the rocket had to hit a surface behind him. His death is how it should be, peirced with shrapnel, and thrown a great distance. The same thing
applies for every other instance where a grenade struck a combine soldier.

This doesn't mean Valve will have gibs or not, as we haven't witness a humanoid being hit by any kind of explosives yet. We'll just have to wait and see. Only thing i'm really trying to prove here, is that Valve has accurately depicted rockets and grenades killing humanoids.

Edit: Actually to add to this, I know a Vietnam veteren who was hit by a RPG round as he attempted to jump over a small wall. The rocket hit underneath him, shattering the wall, and throwing him very far. The shrapnel tore his body up very badly. You can still see where his skin had ripped from the shrapnel. He didn't explode into peices.
 
I feel for the man you know who went to Vietnam, it was harsh over there. I dont like gibbing, i like ragdoll, realalistic ragdoll. I think HL2 has the best ragdoll i have seen in a while, the bodies actually seem to be as heavy as a body.
 
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