T
Terriel
Guest
I am trying to make breakable glass, but i dont have func_breakable or anything like that, is there a way to get those? or is there another way?
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archvilell said:I'll reuse this thread rather than make a new one.
How do I make one way glass? Where one side is either reflective, foggy, or opaque and the other is a glass texture? I don't care if it can break or not, as the player shouldn't have a weapon yet.
Geronimous said:you can make a mirror
make a texture with 100% reflection and no transparancy. I will test it myself.
add a env_cubemap on high resolution in the room, but you will not be able to see yourself in it
BTW - I keep getting errors with every func_breakable_surf I make! very odd stuff but Hammer reports "unused key value: lowerleft"
I get that with ANY glass I make. weird stuff.
Dead-Inside said:You're supposed to have one face with the glass texture and the rest with nodraw.
archvilell said:Since I can't figure out how to make a reflective material work (it just shows up white), I opted to make it a shiny-looking black. How do I make textures? I found a material that was almost all black, and it if it were shiny, I would have it made, but it isn't. Any ideas?