Gordon grabs a note (and you see his hands)

It would be better if...

  • You see Gordon's arms/hands when he grabs stuff.

    Votes: 66 29.7%
  • I WANT MIRRORS!!! (entire model)

    Votes: 38 17.1%
  • It's good as it is.

    Votes: 94 42.3%
  • Dont show anything!

    Votes: 24 10.8%

  • Total voters
    222
Mitch2891 said:
Shenmue had something like that it was good but not perfect and don't know if it was just pre animated or done on the fly but it was definately convincingly done.

OMG SHENMUE THAT GAME WAS WHICKED!!!!!!!!!!!!!!!!!!!
 
The Shenmue thing was more annoying than useful.

Perhaps they could get the hands to statically hold the items, but it's going to look SERIOUSLY ****ing weird when Gordon goes and throws them or puts them down or something.

I think that to get something like that to look like not-crap is going to take some serious progression in robotic Artificial Intelligence and a whole lot of extra hardware because you're going to have to burn a lot of cycles just on getting the hands to do it properly.
 
I think this is one of those things that is simple in theory, but would probably add something like another six months of coding and tweaking to the game's development...

Maybe in HL3?
 
You know, developers have to draw a line at some point if they actually want to ship the game.
 
Hey if they cut the Hydra from the game I'm pretty sure they don't give a damn about "Gordon's hands" :LOL:
 
It'd ruin the atmosphere, you are gordon, and if gordon picks something up with his hands, you have a pair of hands on you keyboard/mouse and a pair of hands on on the screen.





whatever :|
 
I love that How To Grab.jpg... the name reminded me of my weekend... but that was more like How To Be Grabbed..
 
Well, it does seem pretty well thought out... :) you could use a similar system for Vehicles too... (for hands gripping a Steering wheel/Joystick ,etc) But it *would* be quite complicated like in the last frame of your GIF. Wait no... it would be VERY complicated.

It would have taken Valve a long time to implement this, especially with the level of perfection they like to uphold... and I hate to utter these words but.... .... It could be done in a mod :p

There is the problem of animation, now obviously you cannot animate pre-set actions, as every object is different. Perhaps it could use a kind of "ragdoll-like" system ie: not specified animations, but movement worked out from how the joints have to move (realistically - ie without fingers bending backwards, or the limbs twisted into stupid positions) to get from Gordon's sides, to gripping/holding the object. With "magnets" drawing Gordon's fingers to close around the surface of the specified areas on the object... much as gravity draws dead bodies and matresses downwards in ragdoll physics.

Problems might arise with things like "throwing" the object, and placing the object back down again. I have no idea how you could do that like this and make it look convincing. Making the arms use Vehicle controls without looking like Gordon doesn't have full control of his limbs would be even more difficult.

Also, if you saw another player holding an object, how would it look? the 3rd person arm models are not as highly detailed as the first person models, they probably don't have as complicated bones. :(

Either way... problems are there to be solved. I'd love to see someone attempt this in a mod, the physics in HL2 seems to be good enough to be used as a base for it. Even if it doesn't work very well, it would probably be then good for a laugh :LOL: *imagines Gordon's arms having a Spaz attack*

Anyway, good work She, the explanations in the GIF were hilarious too... donno if it was meant to be humorous, but it was.... :p

edit:
merc said:
too much free time i agree, this is sad

-merc

Do you ever add anything positive or constructive to threads?

I admit we are talking a complete load of rubbish most of the time here on HL2.net nowadays, but everything that can be discussed for now has already been discussed a thousand times.

This = constructive, because i'd like to see someone attempt it in a mod.

I'm sure the early ragdolls looked rubbish.... I remember the hilarious Yoga positions they got into... but they are improving, the ones i've seen in CS:Source are probably the best i've seen so far. This "grabbing" system would probably not look that great at first, but likewise, i'm sure it would improve with time - the obvious difference is that a Ragdoll is a dead player model, not part of a living one, but I believe if you can make the movements look more rigid and intentional... it could be made to look slightly more "alive", but using the same basic ideas that makes ragdoll work.
 
OMG, people in this forum accusing someone else of having too much time on their hands?

She, it's absolutely not a simple thing to program - but I appreciate the creative effort. Keep working at it!
 
Yea, interesting thread, but you got alot of free time my friend.
too much free time i agree, this is sad
wow you do have alot of time in your hands..pretty cool tho
yeah..someone definitely has too much time to waste

Is that a bad thing?? to have to much spare time??
Anyway, i dont know how long it would take you guys to make a shitty press like this.. 5 hours???

but 5-6 minutes on the entire thread(+pic) isn't too much spare time.. lol

It'd ruin the atmosphere, you are gordon, and if gordon picks something up with his hands, you have a pair of hands on you keyboard/mouse and a pair of hands on on the screen.
Say that to the hand(s) that hold your gun.. OMG you see them.. (OMFG!!! GAME OVER MAN!!!, GAME OVER!)
(yes, i meant the gun gordon is holding)

She, it's absolutely not a simple thing to program - but I appreciate the creative effort. Keep working at it!
;) kthx
 
Nicely done, a throwing animation would be a little more difficult to do though don't you think?
 
Nicely done, a throwing animation would be a little more difficult to do though don't you think?

Why?
Just simply enable the arm models to have a throw animation(s)..
The objects are still "fixed" by those spots...
 
Clavius said:
It'd ruin the atmosphere, you are gordon, and if gordon picks something up with his hands, you have a pair of hands on you keyboard/mouse and a pair of hands on on the screen.

That's silly. You see gordons hands and forearms on the gun/crowbar/grenade no matter what.
 
She said:
Why?
Just simply enable the arm models to have a throw animation(s)..
The objects are still "fixed" by those spots...

When you throw somthing you don't simply push it forward with both arms, that would look a little stupid.

If you think about it, with your system the mass of the object also wouldn't have an effect on how it is held, it would look very unrealistic.

It's a good idea, but while it works with some things it wouldn't would with others, for example picking up a heavy barrel (wrapping your arms round it) is different from picking up say, a can.

If they want to do somthing, they would have to do it properly so as not to look silly, the picking up and throwing idea would have to have a lot of time invested in it, and a lot of different events accounted for throughout the game. Then the modders would have to worry if they made new items for the game, about the hand models.
 
just to let you fellas and ladies know, when the strider walks, it uses the same system that you would use for this whole arm movement business. Does the strider look silly when it moves? Hell no, that thing is freaky lookin!
 
When you throw somthing you don't simply push it forward with both arms, that would look a little stupid.

bo.. there are offcourse different animations..
Throwing, pushing, Throwing FAR, slapping.. ect ect..

It's a good idea, but while it works with some things it wouldn't would with others, for example picking up a heavy barrel (wrapping your arms round it) is different from picking up say, a can.

Trust me on this one.. it works..
I just dont want to ""draw"" another of those example pics...

for example picking up a heavy barrel (wrapping your arms round it) is different from picking up say, a can.

Thats why the barrel have different VertexSpots, support spots and arm/finger spots... BAH! ;)
And those spots are moveable and blablabla...
 
Yeah, I know I'll probably get flamed... but meh.

I could have "sworn", in the "extended" Ravenholm video, he picks up a barrel towards the end, and drops it in a door-way. Then he backs up and shoots it.

Could be mistaken, not on my comp right now, so I can't check again.

But I remember thinking "Hey, he just picked that up!".

If someone else wants to check right now, feel free.
 
OK Shes, I'll admit it's very good...in theory.

In code maybe it would be a different matter, and a huge time factor but hey, you converted me.
 
Yeah, I know I'll probably get flamed... but meh.

I could have "sworn", in the "extended" Ravenholm video, he picks up a barrel towards the end, and drops it in a door-way. Then he backs up and shoots it.

Could be mistaken, not on my comp right now, so I can't check again.

But I remember thinking "Hey, he just picked that up!".

If someone else wants to check right now, feel free.

yes.. we know..
The problem is that you dont see his arms/hands..
It's just floats in the air / as if you would use the manipulator.. :|
Same programming / make manipulaotor invisible, and no sound..

EDIT:
Damn, sorry.. i didn't notice [1 post].. :|
 
Thats actually(;)) a very good idea. Haven't seen something like that since that uhmm.... that game with dinosaurs where you could control your arms and grab stuff and so...
Well.. it could probably be done very good now. We're not going to se it in HL², but for TF2, who knows? Just be sure to collect your share of the profit, She :)
 
Raidea said:
When you throw somthing you don't simply push it forward with both arms, that would look a little stupid.
It could be done in a way that don't let get very much power in such a throw, and with a throw button (like we already have) which triggers an animation and a "better" throw.

If you think about it, with your system the mass of the object also wouldn't have an effect on how it is held, it would look very unrealistic.
There should be some limitation of strengh so that you just can't hold heavy stuff on arms length for very long.

It's a good idea, but while it works with some things it wouldn't would with others, for example picking up a heavy barrel (wrapping your arms round it) is different from picking up say, a can.
You'd just have to use the "grab big thing" button.

If they want to do somthing, they would have to do it properly so as not to look silly, the picking up and throwing idea would have to have a lot of time invested in it, and a lot of different events accounted for throughout the game. Then the modders would have to worry if they made new items for the game, about the hand models.

Bottom line; you're right about that it would be very hard to get this right, but you must admit that it would be pretty awesome ;)
 
Yellonet said:
Bottom line; you're right about that it would be very hard to get this right, but you must admit that it would be pretty awesome ;)

True, would be brilliant to pick up and can and chuck it in a combines face without the whole floating in air thing.

Maybe somone will mod it!
 
I'm sure this has already been said but it would be sooo hard to create an engine to grab objects. The easiest thing to do would be to have scripted animations for objects that you can grab but that's just shit and looks ass.
 
Back
Top