Shakermaker
Party Escort Bot
- Joined
- Sep 16, 2003
- Messages
- 9,246
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I shit you not.
The pitch:
The description:
While it sounds awesome, I don't see this game ever reaching retail. Which is a shame, because it is a great concept imo. The dev himself is already thinking about sequels:
Please, PLEASE don't be vaporware.
The pitch:
The game aims to combine some sandbox, open-world elements popularized by "Grand Theft Auto" with what Khonsari calls a "baton-pass" narrative, which explores this historic backdrop through the sequential perspectives of several playable characters.
The description:
At the game's outset, the player is an American/Iranian translator on a mission to rescue the embassy hostages. The player must choose one of three historically inspired ways to enter Iran: By helicopter with a U.S. special forces team, through the Iraq border with Saddam Hussein's army or across the Afghanistan border with the Taliban. In these preliminary levels, the game plays as a fairly standard third-person shooter, with some linguistic puzzles that will test your character's imperfect mastery of the Farsi language.
"But once you get into Iran, you're no longer the translator," he said. "You take the role of a student demonstrator who was opposed the shah. You've kicked the shah out, but you're unhappy with some of these fanatical elements you see rising up. "So the game changes, and now your mission is to get this small military group to Tehran, but nonviolently, clandestinely. You want the American hostages out of Iran because you want the country to focus on rebuilding itself, and you've heard all these rumors about a war with Iraq coming."
This, Khonsari explains, is where gameplay shifts to include some morally ambiguous elements of diplomacy, stealth and bartering. Each time the baton passes to a new character, the style of gameplay changes, too. Some characters will focus more on action, while others will feature vehicles and puzzle-solving. "Not everyone you meet is going to be helpful," he said. "There are going to be aspects of bribery, making exchanges and turning a blind eye to really bad stuff so you can get the job done. "Maybe, in order to get the group there, you need to sacrifice some stragglers and let them get captured so the others can get away. And then you'll have some extreme choices to make when you get to Tehran: Are you going to invade the embassy, guns blazing, to try to get the hostages back? Or are you going to try to protect the embassy from the Americans?
While it sounds awesome, I don't see this game ever reaching retail. Which is a shame, because it is a great concept imo. The dev himself is already thinking about sequels:
"(This is) the first installment of a franchise where the games will be named after years in which there were CIA operations within certain countries," he said. " '1979' is the first one because it's closest to my heart and I know the story the best. After that, we want to explore what took place in Panama with (Manuel) Noriega, and Libya back in the '70s and '80s with (Moammar) Gadhafi."
Please, PLEASE don't be vaporware.