I've just noticed this weird problem with the HL2 floor textures in my game. If you open the image above & look at the steps - Notice the way the texture suddenly breaks. Why is that happening? I didn't notice it the whole time I was playing through the game before. I've not made any changes to the gfx settings. Someone suggested it might be something called 'tearing' & to enable V Sync in HL2 but this doesn't make any difference to this problem. (This pic was with V Sync Enabled). I notice this on all floor textures. Especially when there are clear details in the texture like on these stairs. Noticed it in CS Source also. On prodigy it really showed up on the train tracks.
Any ideas? I'm sure it wasn't happening before. I would have noticed it surely? Maybe I was just to thrilled to be playing the game at all after all the problems I'd had with crashes & stuttering.
Cheers.