Grass?

  • Thread starter Thread starter Inferno106
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Inferno106

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Okay. I have this one really small outdoor area in my newest map and I wanted to add some grass to this. At first i thought it would be a sprite so i made an env_sprite entity but there were no sprites of grass or plants or anything like that. I realize they probably take a lot to render but its only in a small area. Plesse does anyone know how to make grass and other plants?
 
im the newbest of newbs at mapping right now but i think ive seen grass as a straight texture, i may be completely wrong or jsut dont understand your question but i tried :)
 
There is a type of texture in HL2 that randomly places grass sprites on the surface.

Try textures like "nature/red_grass" In hammer they show as normal flat textures, but in-game they create random sprites.

A tutorial on how to make your own can be found here: http://www.interlopers.net/content.php?article.118
 
Wont work. SHould the whole brush filled with this? I only added this to upper-face.
 
I'm not sure why it would not be working for you. Make sure you are using a texture that supports the sprites, like "nature/red_grass"

It works for me and other people, so I don't know why you might be having problems with it. I don't know if you need to have it only on one face. For the areas I use it, the other faces are covered by nodraw, but that is just because I try and keep all non textured faces as no draw just to help me keep things organized.
 
It could be that the engine doesnt think your card can take it and wont draw it, as it doesnt draw some other things.
 
Exavior said:
There is a type of texture in HL2 that randomly places grass sprites on the surface.

Try textures like "nature/red_grass" In hammer they show as normal flat textures, but in-game they create random sprites.

A tutorial on how to make your own can be found here: http://www.interlopers.net/content.php?article.118


These textures do not work when mapping for CSS, you get an error while compiling. (cannot find blabla grass texture), so it simply renders in CSS as flat texture with no random sprites....
 
It compiles ok. The grass texture looks not grass. It looks sand or something like that... And it wont spawn "grass sprites"... Im gonna try that trick same with water that the brush im using the texture is textured with nodraw and upper side with grass.
 
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