Grenade launcher.....

right below the barrel, man...it's just embedded this time so you can't see it.
 
:) the Mp7 isnt much larger then some of the larger pistols made, i dont think it has room for a grenade launcher....

gameplay > realism (good i hate saying that, i feel so icky, im a realism nut myself -_-)
 
Zento said:
http://www.hkpro.com/pdw

No idea where the grenades some from.
Guys, come on. It's not the MP7. It's a bastardized interpretation of an MP7. You can't say "oh, i don't know where the grenades come from" because it's not the same gun. Just enjoy the magic of it all, ya?
 
Ach, yeah, MP7.

Im geeky enough to know that you can get a grenade launcher on the MP5 but i've never seen one for the MP7....

And yeah, Gameplay > realisim in the long run, but i was bored :)
 
I'm a realism nut myself, and I see the FPS as the pre-cursor to the holodeck. I find realism to make the game much more immersing, although I do get tired of jumping platforms. I think a lot of work still needs to be done in the controlling aspect of the game. Our fingers are sensitive and are perfect for controlling the virtual character, and pressure sensitive controllers add so much potential. I'm also thinking about a sensory deprivation chamber, but I'll leave that alone=)
The advances in this game towards realism are impressing me more then anything. As for the game, it's linear in many ways, but i'm having a blast!
 
oh, this was about the grenade launcher.. haven't a clue
 
polypod said:
I'm a realism nut myself, and I see the FPS as the pre-cursor to the holodeck. I find realism to make the game much more immersing, although I do get tired of jumping platforms. I think a lot of work still needs to be done in the controlling aspect of the game. Our fingers are sensitive and are perfect for controlling the virtual character, and pressure sensitive controllers add so much potential. I'm also thinking about a sensory deprivation chamber, but I'll leave that alone=)
The advances in this game towards realism are impressing me more then anything. As for the game, it's linear in many ways, but i'm having a blast!


yes, but how far can it go before a person has to spend $500,000 on equiptment, holodeck, sensory deprivation champber, the badass computers needed to manage it all, sensor suits, weights (you need to hold something in reality)


and how will it work? will you walk to make the char walk ingame? what happens when you run into a (real) wall, what stops you moving when you walk into a (virtual) wall


what about errors, if there was some kind of suit resistance, then clipping accidentally into a wall = broken arm in real life



virtual reality is impossible
 
Reaperman said:
yes, but how far can it go before a person has to spend $500,000 on equiptment, holodeck, sensory deprivation champber, the badass computers needed to manage it all, sensor suits, weights (you need to hold something in reality)

and how will it work? will you walk to make the char walk ingame? what happens when you run into a (real) wall, what stops you moving when you walk into a (virtual) wall

what about errors, if there was some kind of suit resistance, then clipping accidentally into a wall = broken arm in real life

our views of future computing are very different.. i see smaller LCD displays in sunglasses or embedded, lower power consumption portable computers with lots of muscle..

as for the controller, you present some interesting challenges we will face.. i think even if each finger just had a pressure sensitive button that can also move in the x and y axis(joystick) it would be amazing.. the weight issue is indeed a toughy, perhaps electrodes attaches to muscle that contract them?

But keep in mind that we are good at suspension of disbelief. When you watch a static movie, you can really get a sense of being there.. these FPS's are already allowing us to experience things we never would have without them..
Also, there's a quality to symbols that can make them MORE impressionable then realism. Ever seen 'A Waking Life'? If you watch the unanimated version, it's much less interesting. Imagine a HL2 mod called Picasso!
Anyway, i know this is a hugely challenging area, but i'm happy with how far this game is bringing us now!
:bounce:
 
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