ShinRa
Companion Cube
- Joined
- Jun 23, 2003
- Messages
- 5,044
- Reaction score
- 84
Hey everyone, since my help request thread didn't go so smoothly, I took some time to make a list of the features in detail about the mod. Before I do that, allow me to give you some insight.
Grey City takes place in a modern day, fictional city, called...how shocking...Grey City! You have had the easy life even since you were born. Your life was handed to you on a silver platter, up until 2 days ago, everything that could possibly have gone wrong has. Now, your out in the streets of Grey City, trying to become what your father worked so hard to become. You are now struggling in the world of Grey City, to be like your father...The Don.
Sound GTA-ish? Probably right! Far from it though. We have rpg elements, as well as a completely optional storyline, and yes, Grey City is single player, to which you enjoy the city on your own. Now, onto the features!
Grey City
Features:
A. Uses Sources maximum map size capabilities. We¡¦re going to construct an enormous city, which will load different portions depending where you are. The city will have 5 areas.
1. The Slums - Torn, pot-holed roads. Bent lamp posts, homeless and poor people. Boarded up houses, broken windows, shabby conditioned houses and buildings. Gangsters as well, very hostile, dark area. Strip clubs, bars, prostitutes.
2. Residential Area - Modern homes, middle class people, nice and sunny, average area. Not many buildings, lots of homes, parks, and trees. (Still considering whether or not to add children and a school to this area, may be too gruesome.)
3. Rich Area - High class area, lush green rolling hills, large mansion houses, expensive cars, and snobby assholes you won't really feel to bad about shooting.
4. Beach - Basically runs along one of the ends of the city, a nice long beach with bikini women, surfer dudes, lifeguards, sand jeeps, and sea critters. Hotels and resorts here. Sunny and beautiful.
5. Grey City Central - Skyscrapers, large office complexes, malls, shops, markets and 4-laned traffic. Lots of working people here, and crowded sidewalks. Largest part of city.
B. NPC A.I coded to make a full breathing, living city. NPC's will walk the streets, talk with one another, dine in restaurants and outdoor cafes, go shopping, work in offices, random stuff in their houses, go swimming, and other advanced interactions with one another and the player. There will be hundreds of NPC's, obviously not all on screen at the same time, but quite a lot.
C. Weapons will be sorted as we go along. Expect automatics, pistols, melee, flamethrowers, and possibly secret weapons you have to work for such as the manipulator.
D. There are 7 wanted levels in total.
Wanted Level 1 - A single police car will chase you but only for a certain amount of time.
Wanted Level 2 - 2-4 police cars will chase you for an unlimited amount of time but will give up if they lose track of you.
Wanted Level 3 - A great number police cars will chase you including a police helicopter and continue looking for you for a set amount of time if they lose track of you.
Wanted Level 4 - Special forces teams will be called in, including snipers and heavy armoured units.
Wanted Level 5- Some normal NPC's start to recognize you and run, alerting the police.
Wanted Level 6- The army is called in, including tanks and marines.
Wanted Level 7- You have become so famous for your crimes that a national search is being conducted to find you. All normal NPC's will alert the police if they see you.
E. Set up your own business and employ NPC's to work for you.
F. RPG elements including level (derived from other attributes), age, health, stamina,, strength, agility, speed and personality.
G. A gang system : the ability to set up your own gang or join other gangs. The more people that are in a gang the larger the area of influence is.
H. Profanity is quite expressive, as well as gore, and possible racial slurs, but nothing to bad, depending on the law.
I. Mod will make full use of the physics system, graphics, and all other Source abilities.
J. Missions are completely optional, but will be hard, involve thinking, and be long and involving.
Note: All of our features are 100% possible. We have confirmation from Yahn that we can incorporate all of our features.
Now, if you'd like to join, and have good experience in any modding field, please read my signature below for details.
Grey City takes place in a modern day, fictional city, called...how shocking...Grey City! You have had the easy life even since you were born. Your life was handed to you on a silver platter, up until 2 days ago, everything that could possibly have gone wrong has. Now, your out in the streets of Grey City, trying to become what your father worked so hard to become. You are now struggling in the world of Grey City, to be like your father...The Don.
Sound GTA-ish? Probably right! Far from it though. We have rpg elements, as well as a completely optional storyline, and yes, Grey City is single player, to which you enjoy the city on your own. Now, onto the features!
Grey City
Features:
A. Uses Sources maximum map size capabilities. We¡¦re going to construct an enormous city, which will load different portions depending where you are. The city will have 5 areas.
1. The Slums - Torn, pot-holed roads. Bent lamp posts, homeless and poor people. Boarded up houses, broken windows, shabby conditioned houses and buildings. Gangsters as well, very hostile, dark area. Strip clubs, bars, prostitutes.
2. Residential Area - Modern homes, middle class people, nice and sunny, average area. Not many buildings, lots of homes, parks, and trees. (Still considering whether or not to add children and a school to this area, may be too gruesome.)
3. Rich Area - High class area, lush green rolling hills, large mansion houses, expensive cars, and snobby assholes you won't really feel to bad about shooting.
4. Beach - Basically runs along one of the ends of the city, a nice long beach with bikini women, surfer dudes, lifeguards, sand jeeps, and sea critters. Hotels and resorts here. Sunny and beautiful.
5. Grey City Central - Skyscrapers, large office complexes, malls, shops, markets and 4-laned traffic. Lots of working people here, and crowded sidewalks. Largest part of city.
B. NPC A.I coded to make a full breathing, living city. NPC's will walk the streets, talk with one another, dine in restaurants and outdoor cafes, go shopping, work in offices, random stuff in their houses, go swimming, and other advanced interactions with one another and the player. There will be hundreds of NPC's, obviously not all on screen at the same time, but quite a lot.
C. Weapons will be sorted as we go along. Expect automatics, pistols, melee, flamethrowers, and possibly secret weapons you have to work for such as the manipulator.
D. There are 7 wanted levels in total.
Wanted Level 1 - A single police car will chase you but only for a certain amount of time.
Wanted Level 2 - 2-4 police cars will chase you for an unlimited amount of time but will give up if they lose track of you.
Wanted Level 3 - A great number police cars will chase you including a police helicopter and continue looking for you for a set amount of time if they lose track of you.
Wanted Level 4 - Special forces teams will be called in, including snipers and heavy armoured units.
Wanted Level 5- Some normal NPC's start to recognize you and run, alerting the police.
Wanted Level 6- The army is called in, including tanks and marines.
Wanted Level 7- You have become so famous for your crimes that a national search is being conducted to find you. All normal NPC's will alert the police if they see you.
E. Set up your own business and employ NPC's to work for you.
F. RPG elements including level (derived from other attributes), age, health, stamina,, strength, agility, speed and personality.
G. A gang system : the ability to set up your own gang or join other gangs. The more people that are in a gang the larger the area of influence is.
H. Profanity is quite expressive, as well as gore, and possible racial slurs, but nothing to bad, depending on the law.
I. Mod will make full use of the physics system, graphics, and all other Source abilities.
J. Missions are completely optional, but will be hard, involve thinking, and be long and involving.
Note: All of our features are 100% possible. We have confirmation from Yahn that we can incorporate all of our features.
Now, if you'd like to join, and have good experience in any modding field, please read my signature below for details.