GT5 thread of dualshock 2 sucks for steering

Yes

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+1 for thread title

I'll prolly get it sooner or later, if only to see why it took so damn long to make.

BRING BACK DESTRUCTION DERBY!

Oh man, THIS! It should be even more fun with evolved physics.
 
Looks like just another racing game honestly. For the amount of time it was in development, it looks very bland/uninspired.
 
This is your my home, lolled.

Looks pretty bland tbh.
 
Wow, I've never seen such long loading times. Over a minute. Pretty much ruined it for me right there.

Did he say if he installed it to the HDD to improve it? Was anyone watching already? EDIT: It's not installed.


OK, well, the driving looked really bad, the AI, the physics, the graphics, the sounds, the music - all horrible. What an embarrassment. It's probably still a lot of fun when you get the really fast cars.
 
Yeah, this is installed. The loading times are even longer than ModNation Racers before the patches.

EDIT It wasn't installed.
 
Well that's it. It's over. He was driving a front wheel drive bone stock Civic, and it was a lame car to say the least. So I will need to see much better cars to really judge it.

But the menu navigation was a disaster. Other than that it looked like all the previous GT games. I guess it's much better to witness in HD. So there's that. I was kinda hoping this was going to be awesome, but even as a racing junkie, this game screams 'avoid me'. It's like the opposite of exciting. If you are immortal and therefore have thousands of hours to wait through menus for a pretty OK driving sim, then you might like it.
 
this game screams 'avoid me'.

I am no racing junkie but I got the same feeling. It seems so ... boring. For example, I don't want to spend hours and hours on unlocking the good cars to race with online. I am in the mood for a new racing game, but I guess it is going to be that new NFS title.
 
Well that's it. It's over. He was driving a front wheel drive bone stock Civic, and it was a lame car to say the least. So I will need to see much better cars to really judge it.

Yea slow cars is how it almost always is with GT games. "Hey we've got 700 cars! Now who wants to go do 10 laps in a 7hp carriage from 1909?! Oh that R10 race car? You wouldn't want to drive that....but this horseless motor carriage, yea baby, that's where it's at!"
 
Fiat 500 = one of the premium cars.

Superior gaming!

Btw, from the EG review:
The moment Gran Turismo 5 clicked for me, I was tackling the tarmac rally stages in Special Events. These point-to-point time trials take place on twisting country roads crossing the rolling landscape of Tuscany.

At the intermediate level in the rallies, the game whipped away my habitual crutch, the racing line guide that traces the best line through every corner. But that wasn't the half of it, because these rally stages are never the same twice. They're procedurally generated by the Course Maker system – one of innumerable gadgets and modes that developer Polyphony Digital has crammed into this bewilderingly eclectic release.

I couldn't even restart and painstakingly learn the track, because it wouldn't be the same track. So I watched the road, listened to the pace notes and felt my Impreza countersteer out of bends and buck over bumps, taking my heart in my mouth with every blind crest.

Suddenly – after two days' play – I wasn't playing a sim racing game any more. I wasn't learning a litany of trackside cues and cornering rhythms I might as well perform with my eyes shut. I was driving with the seat of my pants on the open road, feeling a powerful car under me, mapping the next bend with my intuition.

This is an experience I'd always longed for, something I'd glimpsed parts of in Project Gotham 2's Nordschleife Nürburgring or Test Drive Unlimited's untamed roadmap – but never so vividly, and never with such profoundly realistic handling.

For me, this is the Holy Grail of driving games. And yet it's one throwaway and all-too-brief event tucked away in a corner of Kazunori Yamauchi's sprawling empire of digital motorsport. I could quite easily have played GT5 for dozens of hours and written this review without even knowing it existed.

Sounds cool. I love stuff like that.
 
Too long, don't wanna read my post? Just skip to the bottom of it.

I wouldn't pay full price for GT5, over like 60% of the content is recycled stuff from GT4, a PS2 game.

There are plenty of comparisons out there to show this, including cars with identical textures and polygonal meshes in GT5 to GT4.

Race tracks in GT5 that have identical polygonal meshes to racetracks in GT4.

Only 200 of the 1000 cars in GT5 are high-detail high-texture with detailed interiors(cockpits) etc, versus all of the 450+ cars in Forza 3.

I was planning on getting GT5, even had it pre-ordered, but there is no way to me that the game seems worth full price.

Oh, and don't even get me started on the fact that the game won't let you "Fully install" the game to ease up on loading times.

First, you get one optional 6GB install at the beginning, but even after you do that, it still needs to continually install racetracks, cars etc as you play, if you have one of the older fat PS3s, there is very noticable loading times, even for something as small as a snapshot of the car in the lists.

People who honestly think that this is the best console racing sim ever are either Polyphony Digital fanboys or idiots.

Honestly, it's very hard to believe that there's over 6 years of work in this game, given the amount of recycled content and whatnot.

And keep in mind, in those six years, Turn 10 Studios managed to put out not one, not two but THREE Forza games.

A lot of the smaller magazines(I.e. like the local Swedish ones over here), which Sony probably don't care about, are giving GT5 arund an average of 7/10, which seems a lot more reasonable to me than EG's 9/10.

TL;DR? Polyphony Digital ****ed up, Sony are trying to rip you off for a product in which 700 of the 1000 cars were made for GT4(PS2) and GTP(PSP), if you buy it you are either a fanboy or an idiot.
 
did you buy it, though. I'll take your copy if you don't want it :D
 
did you buy it, though. I'll take your copy if you don't want it :D

I did not, I was damn close to do so despite my opinion because I loved GT4 despite it's shoddy AI, but I just couldn't get myself to justify paying full-price for such a game, I will most likely get it when it's down to 20-25 euro though.
 
The Jalopnik 'review' makes for some interesting reading.

So what's the verdict? Three days in — and with many more days left to go — I have to say that while Gran Turismo 5's driving dynamics are better than any other racing game on the market, Forza Motorsport 3's nipping closely at its heels*. And given some of the latter's better (and more clearly labeled) vehicular upgrade options, smoother interaction with AI vehicles, and GT5's installation "challenges" (like a 133 MB required update to make multiplayer mode somewhat usable), Forza Motorsport 3 provides a much more compelling option for a car enthusiast looking to jump into a realistic and entertaining video racing game.

But, if you want to lose yourself for days in the most utterly realistic yet overly-complex driving game ever, pausing only to defecate, urinate, sleep and eat (in no particular order), buy Gran Turismo 5.

Or, do what I did. Buy both.
 
They redid the car handling "from scratch" and completely dropped the ball. Gran Turismo is irrelevant.

I don't know, maybe I'm being too hard on it. But at least SimBin games can have up to 32 cars on track, as opposed to 8. I think I'm just going to stick with SimBin and Codemasters, since I already have a PC.

I wish I could take all the best elements from all the best racing games and merge them together.
 
I wonder if this Jalopnik guy has tried out rFactor 2, or even rFactor 1.

Or if he only plays console sims.
 
Well, I'm a proud Playstation owner/user, not too into racers though. I'll play this at a friend's place first & probably put it on my Christmas list.
 
I'm not sure why one should be proud of owning any console, it's not as if you built it :p
 
Unless you did, in which case account bant lol
 
Unless you did, in which case account bant lol

Err, as far as I know there's no case of a private consumer building a modern console from scratch himself.

Heck, modern consoles such as the XB360 and PS3 don't even use modchips ala the PS2 did afaik, but rather just rely on flashing the firmware of the console etc.:p
 
HOW THE **** DO I UPLOAD MY PHOTO MODE PICS

**** this game, Forza wins
 
HOW THE **** DO I UPLOAD MY PHOTO MODE PICS

**** this game, Forza wins

What do you think of the car handling so far? Every time I see an external view video, it looks all wrong. I thought it was just maybe crappy cars, but I saw the Lamborghini doing it too. It's hard to tell without actually controlling it myself. Maybe I'll see if they have a Kiosk demo of the game at the game store.

Oh, and -

can you turn the music off in the races and especially the game menus?

Can you turn off the blue 'ideal line', ABS, and all assists from the start?

Did they keep the feature from previous GT games that allows you to use 'realistic/simulation tires'?

I know lowering the car has no effect on visuals in this game, but can you replace the rims on any car?
 
What do you think of the car handling so far? Every time I see an external view video, it looks all wrong. I thought it was just maybe crappy cars, but I saw the Lamborghini doing it too. It's hard to tell without actually controlling it myself. Maybe I'll see if they have a Kiosk demo of the game at the game store.

Cars handle as you'd expect, haven't noticed any problems except that hitting a wall or sliding into the grass doesn't spin the car out or slow you down as much as you'd think

Oh, and -

can you turn the music off in the races and especially the game menus?

Yes

Can you turn off the blue 'ideal line', ABS, and all assists from the start?

Yes

Did they keep the feature from previous GT games that allows you to use 'realistic/simulation tires'?

All I've seen is three sets of tires (road, something else, and racing) and three different types of compound (hard, medium, soft). Other than that I haven't seen realistic/simulation tires

I know lowering the car has no effect on visuals in this game, but can you replace the rims on any car?

You can only make cosmetic changes to premium cars, the 800 cars they ripped from GT4 can only be painted. Rims, ride height, and body kits all have to stay stock.

Answers in bold.

After playing this game for a very long time I can say that this is a very good game. However, if this game didn't have weather and slightly improved visuals over Forza 3, I don't think I'd bother playing it. The 1000 cars thing sounds lovely, but I can't stomach playing through the game with cars ripped straight from GT4, lower res textures and all.

Also, the damage on the premium cars is dogshit, I've hit walls at 200+ mph and ended up with nothing but a few scratches. I can't tell how it determines how the car gets damaged.
 
I'm not sure why one should be proud of owning any console, it's not as if you built it :p

Yeah, it's pretty much my attempt at maturely saying "ZOMG PS# PWNS F4gboxx 36O N00bZZz!!!one!!!"
EDIT: PC wins, as soon as I get the cash/proper know-how I will build a decent PC & forget all about consoles. But until I leave school I'm a consolefag. :)
 
I'm waiting for the last price drop. Racing games these days are boring cuz they all feel like been there done that feeling
 
Well of course driving games are all going to feel like driving games, but there is a pretty good variety of gameplay at the moment, hot pursuit for example is very different from other racers.
 
Well of course driving games are all going to feel like driving games, but there is a pretty good variety of gameplay at the moment, hot pursuit for example is very different from other racers.

yeah I think I'm gunna rent it though. its probably like a 10 hr game right? hot pursuit im talking about. i know GT will probably give you an easy 40 hrs of gameplay if you do a lot of game modes
 
I don't think you can really put a time on hot pursuit, I'm sure it has a free roam mode as opposed to Gran Turismo.
 
Racing games these days are boring cuz they all feel like been there done that feeling
This may be a first, but I am totally in agreement with you.

When I played GT2, GT3, GT4, it felt like GT 1. Been there, done that. It was still a good game, but how many times is it novel to take the driving tests, and drive the same tracks with the same cars with the same sound effects?

I got the same feeling when I upgraded to the latest SimBin racing simulation. It feels like the same game with a few minor improvements and different looking cars. Well, shit. I already had that game and was getting tired of it - that's why I bought the new one! Damn.

I just feel like they don't improve the obvious flaws, instead adding cool, but ultimately superfluous things like day/night cycles (SimBin & GT5), while important things like car, suspension, and tire psychics, car damage and tire wear are still 15 year old evolutions.

Don't get me wrong, I think things like the raindrops, windshield wipers and such are really nice touches, but I expect more - we already had that stuff in Codemaster's games since the PS1 days.

I do love features like the decal/paint editor in certain Forza Motorsport and Need for Speed titles - it's like a game in itself to make a cool looking car. This should be a feature in any game that features car upgrades. Who wants a stock looking race car? 700 HP economy car turned race car, but still looks like it should be out delivering pizzas. :(

But both SimBin and Polyphony are guilty of dropping features from earlier games. Like, this may sound trivial, but at least let me change the ****ing wheels, GT5. **** stock wheels.


I'm looking forward to rFactor 2. They already had the best physics engine (the one SimBin licenses), and they are promising vast improvements to the latest engine, including improved physics, tire physics and real tire wear.

But like I was saying earlier, it would be nice to combine all the best features from all the best games. Because I always feel like each one represents a sacrifice that I don't want to accept.

I guess it will be another xx years before we get any good car damage. As it is, if I hit a wall, I usually forfeit (quit), to punish myself. Because if I am able to win the race after a head-on crash, something is totally ****ing wrong with your 'simulation' game. If you want to make the game accessible to newbies, go ahead, but at least give us the option for the possibility of sustaining personal injury (like Xpand Rally) and realistic mechanical failures.

I like the idea of having to repair after a race and the ability to simply upgrade that damaged part instead. Why don't we have that? One version of Hang-On had that, back in the day, and it was awesome. Go fast; don't wreck.
 
Wow thats pretty bad. Doesn't seem like they seriously spent 6 years making this game.
 
I'd much rather them slack on AI then slack anywhere else. I probably spend a couple hours max playing with the AI, the glory is MP.

But that video is god damn hilarious.
 
In my dreams: Forza's customization options + GT5's graphics + NFS soundtracks + Forza's physics and AI + all on pc = win
 
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