sinkoman
Party Escort Bot
- Joined
- Dec 2, 2004
- Messages
- 7,457
- Reaction score
- 21
Am I the only one that finds hacking too simple? Everything is just "mouse one, mouse two, katana button, done". It takes too little skill. I think it should be something like, you really need somebody who is GOOD at hacking on your team for it to work out well. I'm not saying that a team should be hopeless without a dedicated hacker (not THAT difficult) but it's too easy right now to just bark at some newb with the implant "you, go get back the turrets, i'll watch your back".
Currently, a hacking/cyberspace episode plays out like this:
Corps hacker goes into cyberspace
Corps hacker ICE.mines and Passwords the Turrets
Punk hacker goes into cyberspace
Punk hacker wedges through ICE.mine and breaks password
Punk hacker takes turrets
I think eveything in cyberspace should have more of a linux feel to it. Like, to get anything good done, you have to actually script something to do it. Like, to set a password:
The Corps hacker gets to his turrets, and then sets a password on the node. Rather than just pressing mouse 3 or something and boom, password, Corps hacker has to either use a keygen or a password he's thought up, and a usename he's thought up. Either way, he's going to have to memorize/write down the password/username if he plans on reaccessing the turrets at a later time.
Corps hacker ICE.mines his turret node, but instead of just pressing 1 and boom, ICE.mined, he has to right click on the node entrance, bring up a scripting interface, and actually write up his own ICE.mine. There would be a simple code-set that would appear in the top left of his screen, so that noobs can still mine up nodes, but more advanced hackers can write out more complex blocks that are more difficult to break.
Maybe a simple block would look something like this.
while($USER != <insert corps hackers chosen user name here>){
$Access = 0 ;
}
It looks like a very simple scripting language, and it is.
But any hacker could just come up to this and use one of his hacking abilities (in this case, something that runs through numbers and letters quickly) to get into the script server, then right click to open a new scripting screen, and input
$USER = <insert corps hackers user name here> ;
A more skilled hacker could have more defenses coded in though, for example:
$x = 0 ;
$punk = <insert punk hackers chosen user name here> ;
$master = <some random word> ;
while($USER != <insert corps hackers chosen user name here> && $master != <random word>){
$Access = 0
}
It's not THAT much more complicated, but it could slow down a Punk Hacker for the few seconds needed to wipe him out.
Then REALLY advanced hackers/coders could write a really advanced mine, consisting of mulitple clauses, and perhaps objects! That'd really ruin a newbs day!
Of course, simple mines like the first one would be hardcodded into the game so that nubs who don't know much about coding could get by, but you'd always want to have a dedicated hacker on your team this way.
AND! If you tend to use the same mine over and over, the opposing hacker would obviously realise what you are doing, and completely bypass the whole cracking process and just input go straight to his work around.
The letters and number cracks I formentioned would work something like this:
Punk hacker goes upto a passworded node, but rather than the menu next to him saying "Press M1 for bla bla bla" appearing, he has to, on his own will, right click on the screen, open a new scripting window, and type:
run CRK_1010.exe
CRK_1010 would be a numbers crack, which would show him the numbers in the guys username/password. Then he'd have to:
run CRK_ALPHA_BETA_ZULU.exe
CRK_ALPHA_BETA_ZULU.exe would be a letters crack, which would show him all the letters in the guys username/password.
Then he'd have to input the password and username into the boxes (I said that the cracks would just show him the stuffs, not GIVE them too him) and then he'd have access to the turrets.
What do you guys think of my ideas? Too complicated?
Currently, a hacking/cyberspace episode plays out like this:
Corps hacker goes into cyberspace
Corps hacker ICE.mines and Passwords the Turrets
Punk hacker goes into cyberspace
Punk hacker wedges through ICE.mine and breaks password
Punk hacker takes turrets
I think eveything in cyberspace should have more of a linux feel to it. Like, to get anything good done, you have to actually script something to do it. Like, to set a password:
The Corps hacker gets to his turrets, and then sets a password on the node. Rather than just pressing mouse 3 or something and boom, password, Corps hacker has to either use a keygen or a password he's thought up, and a usename he's thought up. Either way, he's going to have to memorize/write down the password/username if he plans on reaccessing the turrets at a later time.
Corps hacker ICE.mines his turret node, but instead of just pressing 1 and boom, ICE.mined, he has to right click on the node entrance, bring up a scripting interface, and actually write up his own ICE.mine. There would be a simple code-set that would appear in the top left of his screen, so that noobs can still mine up nodes, but more advanced hackers can write out more complex blocks that are more difficult to break.
Maybe a simple block would look something like this.
while($USER != <insert corps hackers chosen user name here>){
$Access = 0 ;
}
It looks like a very simple scripting language, and it is.
But any hacker could just come up to this and use one of his hacking abilities (in this case, something that runs through numbers and letters quickly) to get into the script server, then right click to open a new scripting screen, and input
$USER = <insert corps hackers user name here> ;
A more skilled hacker could have more defenses coded in though, for example:
$x = 0 ;
$punk = <insert punk hackers chosen user name here> ;
$master = <some random word> ;
while($USER != <insert corps hackers chosen user name here> && $master != <random word>){
$Access = 0
}
It's not THAT much more complicated, but it could slow down a Punk Hacker for the few seconds needed to wipe him out.
Then REALLY advanced hackers/coders could write a really advanced mine, consisting of mulitple clauses, and perhaps objects! That'd really ruin a newbs day!
Of course, simple mines like the first one would be hardcodded into the game so that nubs who don't know much about coding could get by, but you'd always want to have a dedicated hacker on your team this way.
AND! If you tend to use the same mine over and over, the opposing hacker would obviously realise what you are doing, and completely bypass the whole cracking process and just input go straight to his work around.
The letters and number cracks I formentioned would work something like this:
Punk hacker goes upto a passworded node, but rather than the menu next to him saying "Press M1 for bla bla bla" appearing, he has to, on his own will, right click on the screen, open a new scripting window, and type:
run CRK_1010.exe
CRK_1010 would be a numbers crack, which would show him the numbers in the guys username/password. Then he'd have to:
run CRK_ALPHA_BETA_ZULU.exe
CRK_ALPHA_BETA_ZULU.exe would be a letters crack, which would show him all the letters in the guys username/password.
Then he'd have to input the password and username into the boxes (I said that the cracks would just show him the stuffs, not GIVE them too him) and then he'd have access to the turrets.
What do you guys think of my ideas? Too complicated?