M
mathaos42
Guest
We are looking for character modelers, modelers, mappers and coders.
We currently have a pair of modelers, some assistant researchers, and two programmers. Myself, the programmers and one of the modelers work together at a Biopharmaceutical site designing and implementing multi-year projects for enterprise applications. We have experience with the software development life cycle, Design documentation and Project Management. I am a System Manager for an application that sits on Oracle. I have PL/SQL experience, but unfortunately not much else. Currently I am putting together a timeline (have a thin draft) and gathering requirements (again, a thin draft). As I gather requirements, modeling is going on as there are certain items that we know will be required. I'm doing this because its my dream, and sometimes you don't get paid to live your dreams. I do have some limited mapping experience with the orignal Deus Ex and QOOL. The modelers have not participated in the creation of a mod either. The half life 2 engine was chosen due to the tremendous community that exists to support all the current half life mods. Because of our lack of mod experience, it would be very beneficial to have assistance from those who have experience with the various portions of mod generation.
Description:
Half Life 2 – RPG Conversion – A Homeric Epic
Concept
The game will allow players to experience a heroic life in a Homeric Greece.
While the plot will not contain excerpts from either the Iliad, or the Odyssey,
it will convey the themes that Homer emphasized. A large amount of research is being conducted to ensure that the weapons, livestock, architecture, and the ideas of the people who populate the world are as accurate as possible. Homer's epics contain massive battles, meddling gods, individual triumph, moral failure, cowardice, longing, and revenge. The epics also taught the Greek polis about what it meant to be Greek. The primary tools to educate the young of Ancient Greece had been The Iliad and the Odyssey. Instruction was given on the texts, not solely for their literary component, but also as moral tales to base your life on.
Gameplay
People who you interact with will have family members, belong to organizations and support their city-state. Inevitably, to be a hero, you will have to take sides. The decision you make will not only influence the disposition of those around you, but also those who know the individuals that you hurt or help.
Homeric Greece is a time and place where gods are involved in the everyday
matters of mortals. A god could be your friend, your parent, or your enemy. Gods can have an unexpected impact on your life; they tend to be petty, childish and impulsive. But then you, as the child of a god probably are too.
A true hero won't just be a great warrior, but will be a leader of men. Bards throughout the world will sing your heroic accomplishments, but more tangibly, these deeds they will inspire your troops. Perhaps without your presence they would turn and run, with you they charge forward, inspired and unafraid.
You are a hero and a leader. The game exists to tell your story.
If you would like to be involved with the project, please let me know.
Thank you for your time,
Matt Pappathan
[email protected]
We currently have a pair of modelers, some assistant researchers, and two programmers. Myself, the programmers and one of the modelers work together at a Biopharmaceutical site designing and implementing multi-year projects for enterprise applications. We have experience with the software development life cycle, Design documentation and Project Management. I am a System Manager for an application that sits on Oracle. I have PL/SQL experience, but unfortunately not much else. Currently I am putting together a timeline (have a thin draft) and gathering requirements (again, a thin draft). As I gather requirements, modeling is going on as there are certain items that we know will be required. I'm doing this because its my dream, and sometimes you don't get paid to live your dreams. I do have some limited mapping experience with the orignal Deus Ex and QOOL. The modelers have not participated in the creation of a mod either. The half life 2 engine was chosen due to the tremendous community that exists to support all the current half life mods. Because of our lack of mod experience, it would be very beneficial to have assistance from those who have experience with the various portions of mod generation.
Description:
Half Life 2 – RPG Conversion – A Homeric Epic
Concept
The game will allow players to experience a heroic life in a Homeric Greece.
While the plot will not contain excerpts from either the Iliad, or the Odyssey,
it will convey the themes that Homer emphasized. A large amount of research is being conducted to ensure that the weapons, livestock, architecture, and the ideas of the people who populate the world are as accurate as possible. Homer's epics contain massive battles, meddling gods, individual triumph, moral failure, cowardice, longing, and revenge. The epics also taught the Greek polis about what it meant to be Greek. The primary tools to educate the young of Ancient Greece had been The Iliad and the Odyssey. Instruction was given on the texts, not solely for their literary component, but also as moral tales to base your life on.
Gameplay
People who you interact with will have family members, belong to organizations and support their city-state. Inevitably, to be a hero, you will have to take sides. The decision you make will not only influence the disposition of those around you, but also those who know the individuals that you hurt or help.
Homeric Greece is a time and place where gods are involved in the everyday
matters of mortals. A god could be your friend, your parent, or your enemy. Gods can have an unexpected impact on your life; they tend to be petty, childish and impulsive. But then you, as the child of a god probably are too.
A true hero won't just be a great warrior, but will be a leader of men. Bards throughout the world will sing your heroic accomplishments, but more tangibly, these deeds they will inspire your troops. Perhaps without your presence they would turn and run, with you they charge forward, inspired and unafraid.
You are a hero and a leader. The game exists to tell your story.
If you would like to be involved with the project, please let me know.
Thank you for your time,
Matt Pappathan
[email protected]