Half life 2 and the "bouncy" physics

I know how to do that, but I don't think people can connect when I host....
 
I thought they did this to stop people hucking tables and filing cabinets around, enabling them to block doors and ruin the maps.

-- Mess
 
Ok, here's the deal, CS:Source physics are nothing like HL2 physics, DSCOWBOY had it right when he explained the choice and reason why the CS physics work the way they do.

HL2 plays like real life incomparrison, its immense fun playing it. Its (and i'm guessing here now) prob half the reason why hl2dm doesn't seem to currently exist, you would be so disappointed with the change in physics from single to multi, hl2 single player physics are that much more amazing.
 
It's just to lighten the load on the server.

I wish they'd leave it in for those who have super servers.
 
I think they'd solve this problem if they just took the player models off those pogo sticks, they always seemed out of place anyway.
 
MrMetroid said:
I think they'd solve this problem if they just took the player models off those pogo sticks, they always seemed out of place anyway.
What the hell are you talking about?
 
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