poseyjmac
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- Joined
- Sep 13, 2003
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you know how splinter cell has true black darkness, so that even if you turn up the gamma, it wont help to see if a spy is hidden in the darkness so then you might as well have it look normal. im HOPING the source engine has this. ive been looking for any info on this, and can't seem to find any so i emailed someone at valve today.
i think its lame when people turn up their gamma because of atmospheric darkness that is supposed to look a certain way. me and other mapmakers i know plan on making some crap-in-your-pants scary hl2 MP/SP maps to take advantage of the lighting system, but this will be ruined if one can simply turn up his/her gamma. anyone know any more info about this? hopefully ill get a reply back in email as well. i feel its very important! sure doom3 will be scary, but what ive seen from source engine, i think source engine can be just as atmospheric.
you know how splinter cell has true black darkness, so that even if you turn up the gamma, it wont help to see if a spy is hidden in the darkness so then you might as well have it look normal. im HOPING the source engine has this. ive been looking for any info on this, and can't seem to find any so i emailed someone at valve today.
i think its lame when people turn up their gamma because of atmospheric darkness that is supposed to look a certain way. me and other mapmakers i know plan on making some crap-in-your-pants scary hl2 MP/SP maps to take advantage of the lighting system, but this will be ruined if one can simply turn up his/her gamma. anyone know any more info about this? hopefully ill get a reply back in email as well. i feel its very important! sure doom3 will be scary, but what ive seen from source engine, i think source engine can be just as atmospheric.