A video I made to try and inform people about the Overwatch Soldier AI:
This is mostly geared to mappers, but you guys might find something interesting.
Some other facts:
- Scripted grenade throws don't remove grenades from a soldier's pool of grenades.
- Soldiers only use the Shot Regulator when moving and shooting. Basically, standoffs act funny.
- Soldiers will grenade allies, just not squad members.
- Soldiers use "combat" animations while in assaults, even if they're not in a "combat" state.
- Soldiers won't hide to reload if they're current enemy doesn't have a range attack.
- Soldiers don't talk as much as Metrocops.
- Soldier will stop flanking or charging if they find a "new enemy." (What exactly makes an enemy "new" is still hazy to me)
Constructive Criticism and what not would be much appreciated.
This is mostly geared to mappers, but you guys might find something interesting.
Some other facts:
- Scripted grenade throws don't remove grenades from a soldier's pool of grenades.
- Soldiers only use the Shot Regulator when moving and shooting. Basically, standoffs act funny.
- Soldiers will grenade allies, just not squad members.
- Soldiers use "combat" animations while in assaults, even if they're not in a "combat" state.
- Soldiers won't hide to reload if they're current enemy doesn't have a range attack.
- Soldiers don't talk as much as Metrocops.
- Soldier will stop flanking or charging if they find a "new enemy." (What exactly makes an enemy "new" is still hazy to me)
Constructive Criticism and what not would be much appreciated.