TheSomeone
Newbie
- Joined
- Dec 24, 2004
- Messages
- 2,186
- Reaction score
- 0
So I downloaded the demo for Brothers in Arms, and I was so looking forward to it because I thought it would have amazing graphics and awesome gameplay.
I start it up, crank the texture and model details to the max, and start playing.
Two minutes later: "What! This looks like total crap!"
The environment was pretty cool and detail (made my framerate jump a few times as a matter of fact), but the textures were so primitive! Damn half life 2 and its 512 x512 hq textures has made me unable to play any console ports, simply because of estethics.
Speaking of consoles, I think they're an immense burden in the process of video game art and evolution. People think Doom 3 looks good on the console, when it looks a million times better on a good computer. That makes developers think twice about creating detailed textures.I hope to god next-gen consoles will change that.
I start it up, crank the texture and model details to the max, and start playing.
Two minutes later: "What! This looks like total crap!"
The environment was pretty cool and detail (made my framerate jump a few times as a matter of fact), but the textures were so primitive! Damn half life 2 and its 512 x512 hq textures has made me unable to play any console ports, simply because of estethics.
Speaking of consoles, I think they're an immense burden in the process of video game art and evolution. People think Doom 3 looks good on the console, when it looks a million times better on a good computer. That makes developers think twice about creating detailed textures.I hope to god next-gen consoles will change that.