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Satanman
Guest
Well, I think that the damage in HL2 will be similar to that of HL1. Like everyone else said, who wants to die after one shot. If you have the realistic damage, especially in single player, then it only promotes sneaking around and never taking any risks, cause who knows when that one stray bullet will zing into your eye. With a physics based engine though, any type of damage system will be able to be built into the mods relativly easy. I mean, look at action half-life. it has some of the best locational damage I have seen, limping, headshots, bleeding to death, ect.