ray_MAN
Tank
- Joined
- Aug 14, 2003
- Messages
- 4,655
- Reaction score
- 2
I am reading the New York Post right now and in the Business section there is an arcticle about the "beta". Here it is:
October 9, 2003 -- The wait for this year's most anticipated video game just got shorter for some online thieves - and longer for everyone else.
Hackers have stolen large portions of "Half-Life 2," a shoot-'em-up favorite published by Vivendi Universal Games, and posted the programming code online.
In response, the company has pushed back the release date from December to early next year.
"Every game has a piracy problem," said David Cole, an analyst with DFC Intelligence. "But this is different. This was stolen right off their computers, and now other developers have the code. [Competitors] can come out with a similar-type game. All the legwork has been done."
Cole said software piracy, which rivals the theft of music and movies, often happens after a game's release. Players crack the encryption and make illegal copies.
In the "Half-Life" case, however, hackers exploited a flaw in Microsoft's operating system and snatched the game code from the developer, Valve Software. Programmers at Valve were posting messages online this week, asking for help in finding the culprits.
Officials from Valve and Vivendi declined to comment.
"Half-Life" and its spin-off, "Counter-Strike," are two of the most popular games for PCs, with fans often fighting each other over the Internet or in cybercafes. In the violent "Half-Life 2," players battle aliens in a dystopic Eastern European city.
"Half-Life 2" should sell at least a million copies, Cole said, adding that he didn't expect the theft to hurt sales. The online version is incomplete and of poor quality, and Valve programmers are expected to improve the game between now and the release date.
But others disagree. Marc Zwillinger, chair of the Information Security and Anti-Privacy Practice group at the law firm of Sonnenschein, Nath & Rosenthal, says that video-game piracy could cause bigger financial problems than, say, the posting of pre-release versions of the movie "Hulk" earlier this year.
"The audience for video games are just the sort of highly technical, skilled person that knows how to find these things," Zwillinger said. "You can see this causing significant damage."
For Vivendi, it's more bad news for the firm's video game unit. In the first half of 2003, VU Games had an operating loss of $59.5 million and is sorely in need of a hit.