vanillacrazycake
Newbie
- Joined
- Dec 26, 2007
- Messages
- 40
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I am not here to troll or cause unrest, but i have to address something that i feel very strongly about,
The original half-life was a game that played every fps element to perfection, still having the most visceral and engaging firefights(only fear and halo have come close ever since), truly the first fps to have a solid and uncliched narrative that didnt just served as an excuse to blast things, dark and gritty graphics that played the essence of a collapsing black mesa to perfection, blockiness and twitchy animations promote that sense too funnily enough.(though not intended on valve's part), and a finale on the alien planet xen, the opinions on which are very mixed, though without this huge jump in difficulty and dramatic change in scenario and mechanics, half-life would have been a far lesser experience, imho. (still feel the satisfaction after beating Nihilanth, and sitting through the epic ending)
Hl2 and its eps are obvious labors of love, and the attention to detail and production values can be seen throughout. Everything is authentic, clean and articulate. Unfortunately this approach of not even thinking of putting a wrong foot down has led to a very stagnant and underwhelming experience. The atmosphere in the game is a bit too hollywoodesque,meaning we see what we expect to see, narrative is extremely predictable, and it plays on political correctness a bit too much(you cant kill friendly npcs, dialogue is cheesy etc.).
Combat is simply a pile of shit, i mean i cannot believe how they can f*** up this bad after having such a strong basepoint of enemy behavior shown in HL, and i'm not just counting the HECU soldiers, but the variety and individual challenges the slew of different xen creatures presented. The absolute satisfaction that was felt after beating each of the finely crafted combat set-pieces is no where to be found in HL2 or its eps, and HL1 was no slouch in the narrative department either, presenting an exciting story through natural progression and welcome breaks from the intense action to get brief and to the point dialogue that filled us in on the situation, whereas HL2 seems to be too eager to show off the "hollywood" standard voice actors, ready to jabber off their scripts every time another underwhelming combat or physics puzzle has been set aside.
To many people see HL2 is seen as the sophisticated choice, and Halo is called out frequently for lacking in narrative, however i believe that halo does what it has set out to do far well than HL2. Halo and FEAR are severely lacking in many departments but deliver on their lynchpin attributes(multiplayer, combat)immeasurably, and that is what in my opinion makes or breaks a game. HL2 does everything right but nothing extraordinaly, some say it has the best narrative but it is spoonfed through generic and predictable characters all around, and what is most painful is that HL2 is clearly relying on the narrative to be its "lynchpin".
HL1 was a solid experience that did not rely on any gimmicks, but solid all-round fps fundamentals to provide an epic experience of the stuggle of survival that far eclipses the derivative and underwhelming experience that i have gotten so far from the HL2 universe.(hoping ep3 doesnt dissapoint)
(phew, got that off my chest)
First post btw, plz be kind.
The original half-life was a game that played every fps element to perfection, still having the most visceral and engaging firefights(only fear and halo have come close ever since), truly the first fps to have a solid and uncliched narrative that didnt just served as an excuse to blast things, dark and gritty graphics that played the essence of a collapsing black mesa to perfection, blockiness and twitchy animations promote that sense too funnily enough.(though not intended on valve's part), and a finale on the alien planet xen, the opinions on which are very mixed, though without this huge jump in difficulty and dramatic change in scenario and mechanics, half-life would have been a far lesser experience, imho. (still feel the satisfaction after beating Nihilanth, and sitting through the epic ending)
Hl2 and its eps are obvious labors of love, and the attention to detail and production values can be seen throughout. Everything is authentic, clean and articulate. Unfortunately this approach of not even thinking of putting a wrong foot down has led to a very stagnant and underwhelming experience. The atmosphere in the game is a bit too hollywoodesque,meaning we see what we expect to see, narrative is extremely predictable, and it plays on political correctness a bit too much(you cant kill friendly npcs, dialogue is cheesy etc.).
Combat is simply a pile of shit, i mean i cannot believe how they can f*** up this bad after having such a strong basepoint of enemy behavior shown in HL, and i'm not just counting the HECU soldiers, but the variety and individual challenges the slew of different xen creatures presented. The absolute satisfaction that was felt after beating each of the finely crafted combat set-pieces is no where to be found in HL2 or its eps, and HL1 was no slouch in the narrative department either, presenting an exciting story through natural progression and welcome breaks from the intense action to get brief and to the point dialogue that filled us in on the situation, whereas HL2 seems to be too eager to show off the "hollywood" standard voice actors, ready to jabber off their scripts every time another underwhelming combat or physics puzzle has been set aside.
To many people see HL2 is seen as the sophisticated choice, and Halo is called out frequently for lacking in narrative, however i believe that halo does what it has set out to do far well than HL2. Halo and FEAR are severely lacking in many departments but deliver on their lynchpin attributes(multiplayer, combat)immeasurably, and that is what in my opinion makes or breaks a game. HL2 does everything right but nothing extraordinaly, some say it has the best narrative but it is spoonfed through generic and predictable characters all around, and what is most painful is that HL2 is clearly relying on the narrative to be its "lynchpin".
HL1 was a solid experience that did not rely on any gimmicks, but solid all-round fps fundamentals to provide an epic experience of the stuggle of survival that far eclipses the derivative and underwhelming experience that i have gotten so far from the HL2 universe.(hoping ep3 doesnt dissapoint)
(phew, got that off my chest)
First post btw, plz be kind.