http://www.halflife2.net/forums/showthread.php?t=1298&page=13&pp=40
http://media.pc.ign.com/media/492/4...mg_2102380.html
I just read the most recent mail in the "Info from Valve" Thread, from Shuzer, and Gabe talks a bit about lighting in hls (just a little bit..). Shuzer spotted a hanging light, and asks if you can shoot it so that the light wobbles around.
Gabe says it does, and that the lighting reacts accordingly.
Is this new information? I wasn't sure if this was possible in Source before now, but there should be a possiblity for at least a few realtime light sources in every map right?
This would make the lighting system similar to far cry's lighting system, wouldn't it?
"Normal" lights everywhere and a few dynamic lights sprinkled here and there..
I wonder if the shadows from objects (barrels etc) react accordingly, from what I've heard, their shadows are projected from a singled light entity, and thus, it shouldn't work..
Thoughts..?
Edit: You gotta admire the specularity on the wall and the floor in that screenie! Make things look sooo much better!
http://media.pc.ign.com/media/492/4...mg_2102380.html
I just read the most recent mail in the "Info from Valve" Thread, from Shuzer, and Gabe talks a bit about lighting in hls (just a little bit..). Shuzer spotted a hanging light, and asks if you can shoot it so that the light wobbles around.
Gabe says it does, and that the lighting reacts accordingly.
Is this new information? I wasn't sure if this was possible in Source before now, but there should be a possiblity for at least a few realtime light sources in every map right?
This would make the lighting system similar to far cry's lighting system, wouldn't it?
"Normal" lights everywhere and a few dynamic lights sprinkled here and there..
I wonder if the shadows from objects (barrels etc) react accordingly, from what I've heard, their shadows are projected from a singled light entity, and thus, it shouldn't work..
Thoughts..?
Edit: You gotta admire the specularity on the wall and the floor in that screenie! Make things look sooo much better!