H
handsomeplzer
Guest
Like most of you, I d/l those spiffy trailer showing you HL 2. The graphics are breath taking and the monsters are more realistic. The new weapons are cool (got to love that weapon that picks things up!). Even the atmosphere and mod are cool.
However, is this game more linear then the first release? I mean how was I suppose to know that when the bad guy is after me to run into the building on the left side, shut the door behind me, duck as I pass by the boarder up windows, use the frig to block the door, shoot the man as I run up the steps, use the grappling gun to hoist him up against the threshold of the hallway at the bottom of the steps, go to the roof, crash through the window throwing a hand grenade at a billboard that will fall on a crane, which will give way to a steel plank held suspended through high tensile wire which towards the baddies below decapitating them.. I take baddies guns, enter street where I notice a gizmo with propellers on it, turn it on as the baddies come after me, duck down and crawl as I assume the baddies are dumb enough to come towards propellers turning at 200mph.
I mean come on, where is the freedom of making up your own mind of what you want to do w/o making the game harder because I didn't follow a linear, very narrow script of game play. Sorry if I am no "Doctor Who" but everyone can't assest a new environment on the run and know what is the "best" course of action to make. Better yet, what the programmers installed as the best remedy to the next level.
Sure it is fun trying to find out what was the easiest way to get through a level but HL2 appears to be very difficult at any setting unless you play it the way the programmers want you to.
Thoughts, concerns, opinions, etc?
However, is this game more linear then the first release? I mean how was I suppose to know that when the bad guy is after me to run into the building on the left side, shut the door behind me, duck as I pass by the boarder up windows, use the frig to block the door, shoot the man as I run up the steps, use the grappling gun to hoist him up against the threshold of the hallway at the bottom of the steps, go to the roof, crash through the window throwing a hand grenade at a billboard that will fall on a crane, which will give way to a steel plank held suspended through high tensile wire which towards the baddies below decapitating them.. I take baddies guns, enter street where I notice a gizmo with propellers on it, turn it on as the baddies come after me, duck down and crawl as I assume the baddies are dumb enough to come towards propellers turning at 200mph.
I mean come on, where is the freedom of making up your own mind of what you want to do w/o making the game harder because I didn't follow a linear, very narrow script of game play. Sorry if I am no "Doctor Who" but everyone can't assest a new environment on the run and know what is the "best" course of action to make. Better yet, what the programmers installed as the best remedy to the next level.
Sure it is fun trying to find out what was the easiest way to get through a level but HL2 appears to be very difficult at any setting unless you play it the way the programmers want you to.
Thoughts, concerns, opinions, etc?