BabyHeadCrab
The Freeman
- Joined
- Dec 2, 2003
- Messages
- 23
- Reaction score
- 602
I have a few questions reguarding the physics engine
1. Cloth phsyics? (forgot if they are included)
2. localized ragdoll effects (for example, you can get a dead arm if you get shot in the shoulder) and bone level blending of key-framed animation with physics.
3. Particles can also interact with other physical objects?
4. could wind / weather be faked such as a hurricane with objects actually being physically manipulated.
5. Physically simulated projectiles.. bullet comes down after you shoot it? I know it is discussed that you can pick between actually projectiles or hitscan and you can make them actual objects.. so if you did do this would they have colision detections and such.. so like could I make a live chicken launcher.. that would make the chicken shoot sqeal really load and have feathers realisticly float down as the chicken ragdolled dead?
6. physically simulated hail or "x" for instance could I have it raining toads? or toads that actually are still alive and run around and croak! and have the objects break dissapear or physically affect other non static objects (break surfaces) or otherwise.
still thinking of things. Kudos to MoeJoe for inspiration with his tech demos from meqon phy.
1. Cloth phsyics? (forgot if they are included)
2. localized ragdoll effects (for example, you can get a dead arm if you get shot in the shoulder) and bone level blending of key-framed animation with physics.
3. Particles can also interact with other physical objects?
4. could wind / weather be faked such as a hurricane with objects actually being physically manipulated.
5. Physically simulated projectiles.. bullet comes down after you shoot it? I know it is discussed that you can pick between actually projectiles or hitscan and you can make them actual objects.. so if you did do this would they have colision detections and such.. so like could I make a live chicken launcher.. that would make the chicken shoot sqeal really load and have feathers realisticly float down as the chicken ragdolled dead?
6. physically simulated hail or "x" for instance could I have it raining toads? or toads that actually are still alive and run around and croak! and have the objects break dissapear or physically affect other non static objects (break surfaces) or otherwise.
still thinking of things. Kudos to MoeJoe for inspiration with his tech demos from meqon phy.