Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Warbie said:I know this - having been to various LAN parties. But they don't happen that often, and can be alot of hastle to set up (which is fine - but not something you wanna do every day)
When my friends come around, and we want to play some Winning Eleven, we can - with no hastle. It's the convinience that makes console gaming great. (not to mention the massive variety of games. Samba De Amigo anyone? )
I also enjoy playing games online with my clan mates - but it's a different experience to console gaming in your living room (less social)
I'm not trying to argue which type of gaming is better, just that both have their pros and cons and that neither is 'the best'
Abom said:What have I said about doing that? You're not a bloody moderator, so you don't have the right to go round saying things like that, okay?
you Crusader, are a moron
Crusader said:... now you have proven you are incapable of anything other than mindless abuse...
Never argue with a fool, people might not see the difference - Murphy's Law
Francis_Cole said:Why is it up to Microsoft, if the game will be released? Do they hold back the PC version for the XBox's advantage?
Any game which is going to be released on the xbox has to be cleared by microsoft and pass all their checks before microsoft allow the game to be produced.
poseyjmac said:actually there is a 'best' for each person. for you, lan parties dont happen often. for you, its a hassle to set up. for you its not something you want to do everyday. see where im going with this? all your points are subjective to different people. some people do have lan parties every day. and setting up isnt a hassle at all for them and they can do it rather quickly because theyve done it a lot and are proficient with computers.
Warbie said:^ proof that being dumb isn't unique to 'console gamers'
Warbie said:You're just being picky now
I agree that you can have a favourite type of gaming - but you can't argue that PC gaming in a LAN is as coinvinient as console gaming in your living room (unless you have a permenant LAN set up in your house that is - and even then you're sat at a desk, with headphones on. Not really that same is it?)
It still takes time, effort, a venue and at least some planning to get a LAN party sorted. Ok, so I'm being picky now But this isn't subjective - console gaming is far less hastle than PC gaming, and that is one obvious benefit.
If me and my mates are waiting for a taxi to take us into town, and have half an hour to kill, we can decide to pass the time shooting zombies in HOTD3. We couldn't quickly set up a LAN (the pc also has a massive lack of pick up and play, arcade style titles ....... so even if we could have a LAN setup in minutes - it still wouldn't cater for the situation)
Naveed said:Never forget console gamers are DUMB so games designed for both PC and SuXBox are DUMBED DOWN, just hope Valve havn't streamlined (dumbed down) Half-Life 2 for the sake of console gamers
Seppo said:Did anyone look at this http://www.gamereactor.se/nyheter/?id=1968&PHPSESSID=94d36a23da5488dc26da90d140b0169d
I can't speak swedish too well, but at the end I think it says something like " HL2 is coming out in August". And apparently that's straight from Gabe, since the title is "Gabe Newell talks about HL2 on XboX"
Frank said:Sorry for double posting but I can actually answer this question:
It says:
The PC-game is suppose to be complete at the end of august...
DreamWraith said:the problem with the xbox, more specifically its developers currently is this.
1) they cant afford to have high quality textures because of the '4.3' gig limit.
2) they cant install a game fully to the hard drive. in theory yes... in the real world no.
3) this nullifes those excuses... if the developers werent so lazy, or uncreative, they would figure out that they could use MULTIPLE game discs, thus allowing them to have HIGH quality textures. Look at KOTOR. it looks like CRAP. why? because they had to COMPRESS the textures down to CRAP. If the developers had taken the time to span that accross two X-DVD's rather than only one, they could have had high quality textures, AND cutscenes.
some might argue "the pc version of kotor fits on 4 cd's (far less then 4.3 gigs) just fine." But remember, that is inside heavily compressed CAB files.
bottom line, if they took the time and effort to span games accross discs, they would look phenomenol (sp?).
Seppo said:Oh, okay. If Gabe has really said that, the September 30th doesn't seem so funny anymore Because "completed" is not the same as "released"
Frank said:No wait, I actually think it says: "The PC-game is suppose to be released at the end of august..." That is if "släppas" means what I think it does. It's almost the same as in Danish, and it would mean that it will get released in august...how nice, huh?
Polykarbon said:Consoles are developed to make and play games entirely from the get go.
DarkStar, you don't know what you are talking about, and please don't take offense to that. It's just, not many people seem to understand how a console system works anymore. Actually...it seems like 95% of the pc/gaming community doesn't know.
You should go out and work with a rendering engine or two...or atleast work with a development console kit and understand how they work.
DO NOT just look at the cpu, video card/cpu, and on board ram. You will be entirely mistaken on whatever you say. It goes way, way, way, way, way deeper then that.
DreamWraith, you are kind of right. My only problem with your statement is that you dont seem to see how texture compression ticks for the xbox. They use a scale. 1:1, 2:1, 3:1, 4:1, 5:1, 6:1. Some developers make a custom software compression tool, to create for example, morrowind with a 12:1 scale. There is also texture passing, and tons of other little tricks.
They can cache all of the textures onto the x-box which then would use a hardware/software tool to feed those into the main bandwidth pipeline and stream them. You can create freakishly good looking games doing this without needing 15 disks. With all of this though, you still have to look at the limitations of your engine, and the limitations of the console system. 4 disks wouldn't change this. The developers could increase the texture quality with more development time. Not like they needed to though. KOTOR is one of the best looking xbox games available.
you act like 64 megs of ram is small... but you fail to realize that the XBox OS doesnt eat ram like windows... the Xbox OS is only 256k...DarkStar said:I don't see how spanning games across multiple disks would help this problem considering the Xbox only has 64 megs of RAM.
i would agree with the part about kotor if it were true. KOTOR looks like crap. hell, jet set radio looks better. just because they have 'grass' doesn't mean it looks good. its crappy quality. hell when there is a load screen if you look close you can see the lossiness from the texture compression. its just sad. even on the PC on the lowest settings it looks better.Polykarbon said:Consoles are developed to make and play games entirely from the get go.
DarkStar, you don't know what you are talking about, and please don't take offense to that. It's just, not many people seem to understand how a console system works anymore. Actually...it seems like 95% of the pc/gaming community doesn't know.
You should go out and work with a rendering engine or two...or atleast work with a development console kit and understand how they work.
DO NOT just look at the cpu, video card/cpu, and on board ram. You will be entirely mistaken on whatever you say. It goes way, way, way, way, way deeper then that.
DreamWraith, you are kind of right. My only problem with your statement is that you dont seem to see how texture compression ticks for the xbox. They use a scale. 1:1, 2:1, 3:1, 4:1, 5:1, 6:1. Some developers make a custom software compression tool, to create for example, morrowind with a 12:1 scale. There is also texture passing, and tons of other little tricks.
They can cache all of the textures onto the x-box which then would use a hardware/software tool to feed those into the main bandwidth pipeline and stream them. You can create freakishly good looking games doing this without needing 15 disks. With all of this though, you still have to look at the limitations of your engine, and the limitations of the console system. 4 disks wouldn't change this. The developers could increase the texture quality with more development time. Not like they needed to though. KOTOR is one of the best looking xbox games available.