Half-Life 2: Short Stories - mappers still needed

Au-heppa

Pi Mu Rho's Worstest Enemy
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Hello,

the second chapter of Human Error is now in state where the gameplay is solid enough so that we can move onto texturing, lighting, adding props, and general prettying up. For this we would like to find someone as my own lighting, etc. skills have never been that perfect. Note that this person wouldn't have to know how to do singleplayer gameplay, entity work, etc. since most of that is already handled. Right now the two maps are on mostly on developer textures, having no lighting at all. Skyboxes are also completely missing, although some parts of the skybox would come from the map itself, and buildings in the third chapter.

To get some idea what the maps look like right now (note that pretty much everything you see is WIP):

http://oppi.edu.ouka.fi/~terekn01/devdiary/he02_01a.jpg
http://oppi.edu.ouka.fi/~terekn01/devdiary/he02_01b.jpg
http://oppi.edu.ouka.fi/~terekn01/devdiary/he02_02a.jpg

The first chapter of HE is also looking for a mapper, but for that the mapper would have to know how to do singleplayer gameplay. Same could be said for Paradigm Decay.

If you are interested post here or at our website http://hlssmod.com
Note bene: for communication we mostly use Steam chat, right now, the HLSS forums coming second. But other means of communication such as MSN and e-mail are possible as well.
 
Both mods are still looking for mappers.

For Human Error we are looking mappers for two unmapped chapters. One that focuses more on the APC and another one that introduces the Alien Controller and then focuses on team work with the custom Metrocops. In both cases the plans for the maps are ready for mapping, and sketching them has already started in Hammer. Again, if you are not so familiar with singleplayer gameplay it is possible for someone else to do that while you would be doing the lightning, and general prettying up, etc. You would be required to use SVN, a lot of times the maps would have to be sent back and forth specially in the latter case.

Should be noted:
We are also able to make some custom props that you would wish to have. Personally I work on the mod pretty much every day, the SVN is updated frequently. We mostly use Steam chat for communication, so updates on the private HLSS forums might sometimes come a bit later.

Some of the current features already working in-game Human Error:

  • -Molotov cocktail rebels
    -van driving rebels (although this is still under a lot of testing)

    -Alien Grunts
    • -hornet gun and melee attacks
      -physics object swatting
      -ragdoll grabbing metrocops
    -Alien Controllers
    • -fire ball range attack and melee attacks
      -telekinesis on physics objects
      -ability to land on ground and walk/run in lower areas of the map

    -Updated metrocops with the commandable stuff rebels had in HL2, including medic and ammo suplier
    -Three custom Metropolice team members without masks that will company the player in some parts of the game

    -Drivable APC with rockets and machine gun
    -Controllable Manhacks with full view control spawned with weapon_manhack

    -customized hud to make a difference to Gordon's hevsuit
    -CS style weapon system of only being able to carry one primary weapon


Very much WIP shots:

44861575ef03a0.jpg


44861576c90057.jpg


Although the Controller model exists I am not ready to show its shot yet. It's just too much WIP.

and the hud: http://www.hlssmod.com/imagehosting/4485017dec90ad.jpg
 
sounds good but what's up with the combine render? did you photoshop a bunch of faces on there?

I would love to help out if my plate was a little more clean. Good luck no your endeavours:)
 
The combine heads are too big. Remember those faces have to fit inside the helmets, they should not be the same size. (I know it's wip, this is constructive feedback)
 
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