it's your classic sci-fi B-Movie storyline
A Classic B-Movie storyline wouldn't have as many mysteries/twists in plots and the potential to make a great sequal. I'm sorry, but Half-Lifes story is far from *B-Movie*
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it's your classic sci-fi B-Movie storyline
Dsty2001 said:I'm sorry, but Half-Lifes story is far from *B-Movie*
urbanx said:wow
so many replies in just a few minutes
actually the reason i brought hl is because of cs
i heard hl has 2 endings?
so which one do we start hl2 from?
Of course, no one can be told the story of Half-Life; you have to see it for yourself.
KagePrototype said:The story was cliched and thin. There was hardly anything to it in the first game. Really. the first and last 15 minutes of the game are the points with the main details. These are the only main things you find out in the rest of the game:
1. The government wants everyone associated with Black Mesa dead, especially you
2. You have to launch a rocket to help the Lambda team, who claim to have a solution to the invasion
3. You get captured, thrown in a trash compactor, and escape
4. You find out humans have been experimenting on the Xenians for quite some time
5. You realise the only way to stop the Xen invasion is to teleport to Xen and kill Nihilanth
These are the main points of the plot in HL in between the beginning and the end, with hardly anything else. There are a few odd points from other games, but they really don't advance the plot in any real direction. The only one is the introduction of Race X in opposing Force, and even then it's been confirmed they won't be in HL2. Face it, HL's plot was paper-thin for a video game, even in 1998.
People liked HL because of how it took FPS narrative to the next level. Before HL, Unreal was probably the game that told a coherent plot the best (and even that one was shit). But it only did it via little things to had to read every now and then. HL managed to create a very immersive and unpredictable experience, one that existed outside of the bog-standard run and gun formula that was getting tiresome. HL couldn't have been timed better for release, really. It was what the FPS genre needed at the time.
The plot was crap, everyone knows that. If you want a good video game plot, there are countless RPGs and adventure games that came out years before HL, with much better stories to tell. The plot wasn't what made it good -- what made it good was that it was an FPS, with just as much immersive quality as any RPG ever had. Through a combination of brilliant graphics, amazing AI and scripted sequences, it was the most original, challenging and immersive FPS game at the time. A good plot can never make a game good; it has to be fun first.