R
Rarhok
Guest
I've only played up to the beginning of that jail level, but I can't stop just truly admiring this game! So I've made these lists just to showoff my enthusiam. I really want this game to be better in a positive way, so hence the two lists. Be wary, there maybe spoilers for those who haven't played yet!
1) Mouse feel - They know what's good... considering that I've play a lot of FPS'es in the past. THANK-YOU VALVE THANK-YOU
2) Textures - Crisp and oh so detailed. The world feels alive more than ever... I thought Far Cry would be tough to beat!
3) Sound effects - ambience, vehicles, weapons
4) Menus design - Elegant simplicity in all its glory!
5) Fast and solid resolution switching - Gawd, this is truly icing on the cake!!
6) New ideas worth mentioning: Ant lions, teleport gun, crane, gravity gun, ability to hold and throw objects, materials system, laser guided rockets, electric balls
7) Fun madness with vehicles - The ones you drive, the enemy's, the flying ones... They're all fun to use and watch!
8) Voice acting - I imagine the real voice actors are really having fun and getting involved too
9) Character animations - Nothing to worry about here. Smooth and delicate.
10) Sense of humor - Icing + spatula
11) Sense of care for the NPC's - This is one of the most important points. The game surprised me.
12) Sense of adventure - It's a big world alright
13) Excellent architechtural concepts - There's no other way for me to put it... THIS IS MY KIND OF GAME!
14) Dialog - I even want more dialog, dammit! Make it a soap opera!
15) Jolts - Oh yeah, you'll feel them... with the headcrabs, almost falling off the bridge trusses, those advanced headcrab zombies in Ravenholm, shooting a frenzied pack of antlions, ETC.!
16)
Half-Life 2 - Things That Would've Been Nice To Add
1) All NPC's have something to say... some NPC's on the turrets do not
2) More NPC's and significant interaction with them
3) More than one key for each bind (Half-Life 1 allows 2)
4) NPC's that show you how to use all of a weapon's features by using their weapon to demonstrate
5) Friend and foe models having significant difference in physiques
6)
1) Mouse feel - They know what's good... considering that I've play a lot of FPS'es in the past. THANK-YOU VALVE THANK-YOU
2) Textures - Crisp and oh so detailed. The world feels alive more than ever... I thought Far Cry would be tough to beat!
3) Sound effects - ambience, vehicles, weapons
4) Menus design - Elegant simplicity in all its glory!
5) Fast and solid resolution switching - Gawd, this is truly icing on the cake!!
6) New ideas worth mentioning: Ant lions, teleport gun, crane, gravity gun, ability to hold and throw objects, materials system, laser guided rockets, electric balls
7) Fun madness with vehicles - The ones you drive, the enemy's, the flying ones... They're all fun to use and watch!
8) Voice acting - I imagine the real voice actors are really having fun and getting involved too
9) Character animations - Nothing to worry about here. Smooth and delicate.
10) Sense of humor - Icing + spatula
11) Sense of care for the NPC's - This is one of the most important points. The game surprised me.
12) Sense of adventure - It's a big world alright
13) Excellent architechtural concepts - There's no other way for me to put it... THIS IS MY KIND OF GAME!
14) Dialog - I even want more dialog, dammit! Make it a soap opera!
15) Jolts - Oh yeah, you'll feel them... with the headcrabs, almost falling off the bridge trusses, those advanced headcrab zombies in Ravenholm, shooting a frenzied pack of antlions, ETC.!
16)
Half-Life 2 - Things That Would've Been Nice To Add
1) All NPC's have something to say... some NPC's on the turrets do not
2) More NPC's and significant interaction with them
3) More than one key for each bind (Half-Life 1 allows 2)
4) NPC's that show you how to use all of a weapon's features by using their weapon to demonstrate
5) Friend and foe models having significant difference in physiques
6)