Half Life 2 Uncut? *SPOILERS*

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Shake Zula

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I'm sure those of you who have "Raising the bar", as well as a good deal of the rest of you, are aware a ton of stuff was either cut/toned down in this game.
The darker version of the game sounds so interesting, with the "air conditioner", and with Earth pretty much being unlivable, instead of still realtivley lush (coast and everything).
Do you think there is any chance of an "uncut" version of HL2 coming out later?
Also, feel free to discuss the dark version of the story here, I'm VERY interested, I love how evil the original story sounds. :E
 
Shake Zula said:
I'm sure those of you who have "Raising the bar", as well as a good deal of the rest of you, are aware a ton of stuff was either cut/toned down in this game.
The darker version of the game sounds so interesting, with the "air conditioner", and with Earth pretty much being unlivable, instead of still realtivley lush (coast and everything).
Do you think there is any chance of an "uncut" version of HL2 coming out later?
Also, feel free to discuss the dark version of the story here, I'm VERY interested, I love how evil the original story sounds. :E

:naughty: This should be Valve's motto to the community. "You want it? Well, mod it." Yeah, reading about the train intro in Raising the Bar, it sounded a whole lot better than the 'official' one. There was a lot of interesting bits in Raising the Bar.
 
I haven't read Raisin The Bar, but HL2's train WAS too short :x
I hoped it would be like the first game, where you see interesting stuff going on looking out of the windows..
 
MadGuy said:
I haven't read Raisin The Bar, but HL2's train WAS too short :x
I hoped it would be like the first game, where you see interesting stuff going on looking out of the windows..
Meh,
you get a nice train ride later anyway.
 
Talk about RTB all you want...i just got the email from amazon saying it was shipping....bout damn time too.

I think the "darker" stuff that wasn't put into hl2 will be put in to hl3 or what ever after games are made. Don't rule out hl3 comming out soon. I mean...not super soon...but with in 2 years. Now that they've got source all done...they can just work on the games.

I can't wait for the side story stuff with Alyx and everything. As long as Valve does it it will rock.
 
I could totally see an Alyx expansion story ending with the explosion, but at the end G-Man hires here as well... it would be the ultimate twist!
 
Fender357 said:
Talk about RTB all you want...i just got the email from amazon saying it was shipping....bout damn time too.

I think the "darker" stuff that wasn't put into hl2 will be put in to hl3 or what ever after games are made. Don't rule out hl3 comming out soon. I mean...not super soon...but with in 2 years. Now that they've got source all done...they can just work on the games.

I can't wait for the side story stuff with Alyx and everything. As long as Valve does it it will rock.

:dozey: Question is what are Valve's motives for HL3, what other clever, new fresh idea do they want to implement? 2 years for Half Life 3, could be... it all depends whether technology at the time will allow them implement whatever it is they want to implement in. As mentioned before, Source will always be Source, it's just that it'll be constantly ugraded over time.
 
It's interesting to look at the stuff that didn't make it, but Frankly, HL2 is better for all the ommisions. Valve, (like any good media director) have focused on the best bits and there's more than enough refined, top quality entertainment in retail to keep me occupied.

It would be interesting to see some of those concepts in Expansion packs (Sort out the Hydra ^^). Don't mess with HL2 itself though.
 
That's why I support the theory that the uncut version will be released as the "suprise" they talked about
 
I'm pretty sure the Suprise will be something a little more mundane... I mean, an Uncut version would be pretty harsh for all the retail-buying 56kers...
 
I agree, the raising the bar stuff looked awsome. I kind of wish they would have delayed it for another 2 years.
 
Bronto said:
I agree, the raising the bar stuff looked awsome. I kind of wish they would have delayed it for another 2 years.

You're kidding me right? Surely you CANNOT be serious - then the game becomes Half-Life 2 Nukem: Forever.

The game is fine as it is - and most of those things discussed in "RtB" weren't cut - they were never made in the first place (that's why it's called "concept" art).

The only level that I know of that was made but was cut was the "Borealis" level that was made waaaaayyy back in 2002. Most of the other "cut" things from the 2003 E3 Binks made it into the game in some form or another.
 
I really hope that when the SDK is out, some people go to modding some of the material from the Beta and moving it into Half-Life 2 as a little "extra's" mod.

If Valve gave the all-clear for that, i'd totally just dive head first into any mod that has stuff from the beta.
 
I highly doubt there'll be an Alyx expansion. Or rather, an Alyx expansion within the timeframe of HL2. It would have to be set either before Gordon arrives or after he leaves.
 
Sparta said:
If Valve gave the all-clear for that, i'd totally just dive head first into any mod that has stuff from the beta.
That's unlikely though, as they probably plan to use most of it in HL3.
 
After just finishing "Raising the bar" I can see that HL2 could have been of absolute epic proportions if kept to the original game design. Unfortunately though I think they totally underestimated the amount of time it would have taken to make such an adventure... I think at the end of the day they just didnt have the time to do all of that stuff!

I really enjoyed to final product, but the original dark storyline totally fancinates me and I would love to see Valve pick up on this in HL3!
 
They should show the strider in a morbid light, like where you are in a building and some people are running to you and suddenly the wall breaks and the guys brains are shot out. Or something, like shock tactics. I felt just having it walking around didn't cut it.
 
Also, I was kind of let down by the fact that they didn't use a lot of the different Combine units they drew in their concept art like the big brute one or the chick elite sniper. Shit like that. I want more mythology. The HL2 world intrigues me to no end.
 
Plz tell me, what was the "original game design"???
What was different etc...
 
Cleary, the game is not the same it was supposed to be, and while HL² is an amazing game, it's not on par with the orginal, but the "dark HL²" could have...

Too bad i guess, i'll keep dreaming about them re-releasing half life 2 with the wasteland and the unbreathable air.
 
Syntaxn said:
Plz tell me, what was the "original game design"???
What was different etc...
from raising the bar, they changed the game, the "real" game was TRULY post-apocalitpyc, pick up RTB, i'm too lazy to explain.
 
Shake Zula said:
I'm sure those of you who have "Raising the bar", as well as a good deal of the rest of you, are aware a ton of stuff was either cut/toned down in this game.
The darker version of the game sounds so interesting, with the "air conditioner", and with Earth pretty much being unlivable, instead of still realtivley lush (coast and everything).
Do you think there is any chance of an "uncut" version of HL2 coming out later?
Also, feel free to discuss the dark version of the story here, I'm VERY interested, I love how evil the original story sounds. :E

I really don't understand why they would remake the game and re-release it.
 
chimpmunk said:
from raising the bar, they changed the game, the "real" game was TRULY post-apocalitpyc, pick up RTB, i'm too lazy to explain.

aww please???? :cheese:
 
Ahhh - alright.

Originally the concept art for the game featured a world where the Combine started to drain the Earth of all its resources.

Oceans were evaporated, land made fallow, and most notably, the air was being replaced by something that was barely breathable through a building known as the "Air Exchange".

In the original working of the game (and I mean this is a LOOONNGGG time ago - around 2000/2001), the citizens of City 17 had to wear gas masks in order to breathe (you can see some of this in the original screenshots of the game from early 2003).

Furthermore, the concept art shows a very dark, frightening factory where children were enslaved to make Combine weapons. Valve decided to drop this idea because the plot now involved Combine suppression of our reproductive cycle - it didn't make any sense for children to be in the game as children logically wouldn't exist.
 
SFLUFAN said:
Ahhh - alright.

Originally the concept art for the game featured a world where the Combine started to drain the Earth of all its resources.

Oceans were evaporated, land made fallow, and most notably, the air was being replaced by something that was barely breathable through a building known as the "Air Exchange".

In the original working of the game (and I mean this is a LOOONNGGG time ago - around 2000/2001), the citizens of City 17 had to wear gas masks in order to breathe (you can see some of this in the original screenshots of the game from early 2003).

Furthermore, the concept art shows a very dark, frightening factory where children were enslaved to make Combine weapons. Valve decided to drop this idea because the plot now involved Combine suppression of our reproductive cycle - it didn't make any sense for children to be in the game as children logically wouldn't exist.
There is also a nice combine interpretation of office work, you see about two hundreds citizens working on stenographs (WTF is that?) suspends in mid air. it's pretty dark, anyways, i'm not bashing HL² but this would have been so cool.
 
Like all game development - you start off with these grand concepts of what you set out to accomplish and everything seems possible. You come up with these really excellent and cool ideas that you can't wait to share with the rest of the world.

Then you run into that little thing called REALITY that smacks you right in the face like a 2 x 4 and you realize that maybe you should set your sights somewhat lower (either you can't get things to work or they're just not very much fun to play) if you intend for your game not to turn into another "Duke Nukem: Forever".
 
Wildhound said:
I highly doubt there'll be an Alyx expansion. Or rather, an Alyx expansion within the timeframe of HL2. It would have to be set either before Gordon arrives or after he leaves.


didnt they announce that alyx is going to be the charecter we use ib=n hl3?
 
No - that was a Swedish magazine's complete misinterpretation of what Valve said.

Valve has stated repeatedly that the main Half-Life series is the the story of Gordon Freeman and will continue to remain that way.
 
SFLUFAN said:
No - that was a Swedish magazine's complete misinterpretation of what Valve said.

Valve has stated repeatedly that the main Half-Life series is the the story of Gordon Freeman and will continue to remain that way.

oh, thanks for clearing that up.
 
i am involved a lot in musicals and plays and such, and any good stage manager knows that it is better to put on a short show with good stuff then to put on a long show with some scenes that arent up to par. VALVe did the smart thing--released a perfect short game rather than rush the extra stuff that might make the good stuff seem not so good, diminishing the overall goodness of the game.
 
I don't see what the problem is, HL2 being near apocalyptic just means that HL3 will be post-apocalyptic. Just because they cut content/story out of HL2 doesnt mean that its gone, just postponed for a later game in the series.
 
Air Exchange sounds really interesting..i am going to have to mod that :D
 
i bet valve are going to be even more careful about what they release in advance for hl3.

so many people whining about the game being "rushed" or this and that being "cut" - these things were never "in" in the first place, they were early unfinished concepts. there's a great quote from Gabe in Raising the Bar about it's much more important how much time and effort they spend on something than how "cool" the concept seems. any of these cool sounding concepts would be uber-lame to actually play if they were poorly realised or unfinished.

and anyone who's tried making even one model or texture or room in a map or animation of the same quality as the stuff in HL2 will know that only a tiny fraction of all the cool ideas that were thought up in the planning phase could ever be fully realised.

considering the amount of time VALVe spent playtesting and prefecting stuff for this game, anyone claiming hl2 is rushed is pretty ignorant.

and thinking they have magically done another few years of work making an uncut version in the last few weeks is more than a bit silly. none of that "cool but cut" stuff even really fits in the story anymore.
 
fragShader said:
so many people whining about the game being "rushed" or this and that being "cut" - these things were never "in" in the first place, they were early unfinished concepts. there's a great quote from Gabe in Raising the Bar about it's much more important how much time and effort they spend on something than how "cool" the concept seems. any of these cool sounding concepts would be uber-lame to actually play if they were poorly realised or unfinished.
Indeed. The Air Exchange for instance got to a prototype stage, but it was outed in favour of areas that had "More gameplay potential"
 
I always had this theory of a way they could fit the darker City 17 into the game...after the ordeals in hl2 they release a few expansion packs solving the whole issue with the Combine seemingly for good...however G-Man still wants Freeman's services adn puts him back to sleep for generations...he wakes up like 300 years later and the Combine(or someone else) have arisen again and assumed control of Earth again, and then it can be all dark and Air Exchange and biohazard suits etc.

The only problem is the character ties with Alyx and co. would be altogether cut, rather anti-climatically....
 
ríomhaire said:
1: Don't necromance dead threads
2: In progress

I swear i am not taking the piss or being a dirty little troll, just curious in fact. I always have been told that if you want to post about something, you should see if a thread has already been made about it, and post in that, rather than start a new one. Isn't that what he did? Sorry if I appear to be a @rse. :farmer:
 
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