Now let me get this out of the way. I am NOT saying HL3 is going to be a VR exclusive.
Anyways. I've been thinking about some stuff ever since the funhaus post on HL3 and the actual video of them. Where they say Valve wouldn't push a new HL game till they wanted to push a new technology or idea with the game. I already posted in that thread but wanted to expand my thoughts. And I have to believe that it's true to some extent and Valve wouldn't want to push a new game without something big and new to go with it.
Half-Life 1,2 and it's episodes have each tried to push something new when they were originally released. For Half-Life 1 it was the story and telling it through the environment rather than some cutscenes. Half-Life 2 had physics based gameplay and puzzles. And the Episodes pushed for better AI and Alex feeling more alive. So that leaves the question, what's going to be the push in episode 3?
And that most likely would be VR. Let's be real here, Half-Life is the perfect VR game in some ways because it's always in the first person perspective. The way I see it the game is going to be about making the player really experience the world. Adding in even more detail to make it seem more alive. Imagine parts of Half-Life 2 like Black Mesa East or Klieners Lab with even more stuff around for the player to interact with or look at, or higher res textures on stuff already there like the newspaper so that it now has more information. We've already seen that they can put in a lot more detail to places now after the Portal 2 VR demo showing off source 2. So imagine in HL3 going around the borealis and finding papers littered around the floor, being able to crouch down, read some of them and learn about the ship. Or finding a Disc in a room, plugging it into a projector and watching some experiment unfold.
Beyond the environment I could see them pushing something like as many different resistance NPC models as possible(assuming we meet them again) to add to the illusion that we're in another world. And Assuming the tech is possible, procedural loading to remove loading screens
Anyways. I've been thinking about some stuff ever since the funhaus post on HL3 and the actual video of them. Where they say Valve wouldn't push a new HL game till they wanted to push a new technology or idea with the game. I already posted in that thread but wanted to expand my thoughts. And I have to believe that it's true to some extent and Valve wouldn't want to push a new game without something big and new to go with it.
Half-Life 1,2 and it's episodes have each tried to push something new when they were originally released. For Half-Life 1 it was the story and telling it through the environment rather than some cutscenes. Half-Life 2 had physics based gameplay and puzzles. And the Episodes pushed for better AI and Alex feeling more alive. So that leaves the question, what's going to be the push in episode 3?
And that most likely would be VR. Let's be real here, Half-Life is the perfect VR game in some ways because it's always in the first person perspective. The way I see it the game is going to be about making the player really experience the world. Adding in even more detail to make it seem more alive. Imagine parts of Half-Life 2 like Black Mesa East or Klieners Lab with even more stuff around for the player to interact with or look at, or higher res textures on stuff already there like the newspaper so that it now has more information. We've already seen that they can put in a lot more detail to places now after the Portal 2 VR demo showing off source 2. So imagine in HL3 going around the borealis and finding papers littered around the floor, being able to crouch down, read some of them and learn about the ship. Or finding a Disc in a room, plugging it into a projector and watching some experiment unfold.
Beyond the environment I could see them pushing something like as many different resistance NPC models as possible(assuming we meet them again) to add to the illusion that we're in another world. And Assuming the tech is possible, procedural loading to remove loading screens