Half life source water?

its in the lamda core just looks different from other water so i was wondering if it is a bug
 
It looks a bit... still... but then again it's indoor coolant water.
 
that looks like the Dx7 water that you always see when you run in Dx7, maybe your Dx level was accidentaly set down, or maybe VALVE just wanted that water to look clear becaue the default water doesnt really look right for clean water or shallow water
 
Hi, I've tried it and played in the same area and it looks the same like on the screens on my card. I've got a x800xt.
 
What BrownTown said...... may be VALVe Software is trying to have a variety of looks to the water, some might look different cause it's a top-secret research facility, you know.
 
Thats because that is not water: It is U235 Nuclear Core Coolant. In the original it is a deeper, more cleaner blue unlike the water you have previously seen.
 
Thats how my water looks everywhere. But thats because of my lame Dx7 video card. : \
 
The water looks like that in any place that the water level may rise or fall. The fancy reflective refractive DX9 water must remain at the same level at all times. You can see the same water early on in Unforseen Consequences where you run around in some pipes and have to rotate a wheel to raise the water level so you can exit a hatch.
 
Either what brown said. That they'd kept it like that for appearance. Or its a bug or they just forgot.

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As for it being like that because the water rises.. There's a section in HL2 with rising water that continues to look like other water in HL2 (DX9) so it wont be that reason.
 
According to this the engine doesn't allow that:
http://www.valve-erc.com/srcsdk/Levels/water.html
I don't remember any part in HL2 with rising water at all, much less the good looking kind, can you refresh my memory where it is?

Edit: Wait, now I remember. *Goes to play to check what kind of water it is*
 
Ok, I went to that part of the game to find out for myself. I was right.
http://donald.hays.org/pics/screenshots/movingwater.jpg
The water doesn't look half bad, but it's technologically the same as the water in question in HL:S. It is not reflecting the world above the water or refracting the world below. This screenshot was taken under DX9 settings with water set to 'Reflect All'.
 
Screenshot didn't work for me CyberGeek, I think it's a bit annoying that you can't have moving water reflecting properly. Perhaps they will do it for HL3.
 
CyberGeek said:
Ok, I went to that part of the game to find out for myself. I was right.
http://donald.hays.org/pics/screenshots/movingwater.jpg
The water doesn't look half bad, but it's technologically the same as the water in question in HL:S. It is not reflecting the world above the water or refracting the world below. This screenshot was taken under DX9 settings with water set to 'Reflect All'.
It looks more like it was taken in the DX8/DX8.1 renderer :p
 
Yeah, it looks like that because of what I said earlier. Source can't do reflective or refractive water if the water level moves, so moving water falls back to an earlier DX level shader. I can assure you that the game itself was rendering under the DX9 path. I had to go through plenty of water to get to that point, and all of it was reflecting and refracting quite nicely.
 
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