Half-Life's Story "copied" from Doom?

doom 3 was a big copy of hl1 i rekon

1 seceret researcg facility in a desert (mars)

2 everything goes to shit because of teleportation

3 imps teleport in
and it looks like doom 3 exp pack is going to copy the grav gun.
 
ha ha ha ha grab gun lololol.

Mac Daddy said:
doom 3 was a big copy of hl1 i rekon

1 seceret researcg facility in a desert (mars)

2 everything goes to shit because of teleportation

3 imps teleport in
and it looks like doom 3 exp pack is going to copy the grav gun.

dunno if i agree on that
because its more a remake off doom 1 and 2 i think.
maybe some but not all.

still like hl2 more over doom 3 :)
 
Mac Daddy said:
doom 3 was a big copy of hl1 i rekon

1 seceret researcg facility in a desert (mars)

2 everything goes to shit because of teleportation

3 imps teleport in
and it looks like doom 3 exp pack is going to copy the grav gun.

We're talking about Doom 1 here, not Doom 3 (which is kind of a remake and a retelling of Doom 1's story).
 
F*ck Doom 3. It's a pretty fun game but HL2 pwns it!
 
Ownzed said:
F*ck Doom 3. It's a pretty fun game but HL2 pwns it!

We're not really taking about Doom 3 here man, it's about the original Doom's story.
 
:cheers: I am just interested, in that one item "The Artifact"- cool, slowing down time! But scratch out the invincibility. Oh, I have a feeling we're going to the ancient civilization!

Four new MP maps - Two are in Hell, one in the ancient civilization, then another base type map. It was also mentioned that the Maps will be considerably larger than DOOM 3's.

Yes, I know that's an MP map, could be in SP.

Doom III expansion or not, Half Life 2 is better in my book.
 
Mac Daddy said:
doom 3 was a big copy of hl1 i rekon

1 seceret researcg facility in a desert (mars)

2 everything goes to shit because of teleportation

3 imps teleport in
and it looks like doom 3 exp pack is going to copy the grav gun.

That's brilliant, but Doom 3 is a remake of Doom which was released in 1993. So it's Half-Life that's copying Doom, not the other way around.

By the way, what am I supposed to laugh at in that link? Some guys just say that Half-Life's story is extremely similiar to Doom's, if not outright copied. And it's true.
 
soz i didnt know the original doom had a story like that i thought it was about you being a soldier and trying to escape mars.
 
Spartan said:
Some guys just say that Half-Life's story is extremely similiar to Doom's, if not outright copied. And it's true.

Yeah, their similar. But I highly doubt Laidlaw coppied it from Doom.
 
Bah!

Man that grabber gun makes me so MAD!! :flame: i cannot beleive they have to resort to copying others ideas to get more players (although i know ANYONE could have thought up a version of the "gravity gun" i truely think that hl2 has owners rights on the idea but thats just my opinion :naughty: )
 
Vito Dintino said:
Man that grabber gun makes me so MAD!! :flame: i cannot beleive they have to resort to copying others ideas to get more players (although i know ANYONE could have thought up a version of the "gravity gun" i truely think that hl2 has owners rights on the idea but thats just my opinion :naughty: )
This is not even close to the first time this has happened. Don't be silly.
Games copy games ad infinitum, and I was laughing all the time every time someone said "LOLOLOL!!! DOOM 3 COPIES HALF LIFE!" without noting the fact that it's "Doom 3"--emphasis on the THREE, meaning it is the third game.

In truth, the story's hardly original in the first place.

But, in the realm of gaming, Doom did it first and Half Life was the "copier" (though I'd maintain that no one copied anyone, it's not exactly an amazing, original, unheard of, incredibly complex plot--science goes wrong and brings hell/aliens upon itself)
 
Doom and Half-Life both share the same premise. The difference is, while Doom start and ended with the premise, Half-Life took the premise and fleshed it out into a genuine story. Not to mention the fact that the premise in question was the basis of stories long before computers were even capable of playing games (and long before computers even existed, for that matter).
 
Just looked at the link. A "gravity gun" and an "enviroment suit with a mounted flashlight"? I'm sorry, but that is a blatant rip-off of Half-Life 2.

Is this id's way of admitting that Valve totally kicked their ass?
 
Mountain Man said:
Just looked at the link. A "gravity gun" and an "enviroment suit with a mounted flashlight"? I'm sorry, but that is a blatant rip-off of Half-Life 2.

The original Doom did have enviroment suits that protected you from raioactive stuff on the ground. Combine that with the fact that everyone hated having to switch to their flashlight so much...
 
Doom came out first. So, unless Id Software used time machine to go the future, Half-Life copied Doom. Valve just made their story better.
 
Vito Dintino said:
Man that grabber gun makes me so MAD!! :flame: i cannot beleive they have to resort to copying others ideas to get more players

Ya, you know what really pisses me off about HL 1 and 2, they stole the shotgun, pistol, rocket launcher idea all from Doom 1 and 2!

Think before you talk my man, if anything, Half life and every game in the past 10 years has ripped off the Doom series, the Doom series is what brought all of this stuff into the limelight.

Before anyone here decides to say something retarded, remember, Doom was never about indepth storyline, it was about a loose storyline of earth invaded, and about blowing the nutsack off an imp.

A lot of Half lifes original story was taken from Doom 1 and 2, as was some of the weapons. Respect your elders (Doom).

Doom came out and said "yes, it's ok to have graphic violence and cutting edge graphics" and it changed everything. Half life I commend for it's changing storyline without it turning stupid, and it's clever delivery of gameplay, but Doom was what gave light to most every FPS out there these days.
 
Alientank said:
Ya, you know what really pisses me off about HL 1 and 2, they stole the shotgun, pistol, rocket launcher idea all from Doom 1 and 2!

Think before you talk my man, if anything, Half life and every game in the past 10 years has ripped off the Doom series, the Doom series is what brought all of this stuff into the limelight.

Before anyone here decides to say something retarded, remember, Doom was never about indepth storyline, it was about a loose storyline of earth invaded, and about blowing the nutsack off an imp.

A lot of Half lifes original story was taken from Doom 1 and 2, as was some of the weapons. Respect your elders (Doom).

Doom came out and said "yes, it's ok to have graphic violence and cutting edge graphics" and it changed everything. Half life I commend for it's changing storyline without it turning stupid, and it's clever delivery of gameplay, but Doom was what gave light to most every FPS out there these days.
I agree with everything you've said.
 
Wolfenstein 3D came before Doom...
:rolling:

Wolfenstein = 1992
Doom = 1993
 
Id Software has experience. They revolutionized 3-D gaming and created the first FPS game. They are original and have made tons of great games, Valve only has the Half-Life series.
 
Alientank said:
Ya, you know what really pisses me off about HL 1 and 2, they stole the shotgun, pistol, rocket launcher idea all from Doom 1 and 2!

But the gravity gun is unique.. and new. That's why this is such a blatent rip off. If Half-Life 2 had a weapon similar to the BFG (lets call it the Big Ass Gun, just for fun) I would say Valve ripped of id. Personally, I dont care if anyone ripped of any plot, nearly ever story there is to tell has been told some way or another. But this is different. Id is ripping off a more tangible idea.. and thats wrong.
 
Prince of China said:
Doom came out first. So, unless Id Software used time machine to go the future, Half-Life copied Doom. Valve just made their story better.
Um...no. The premise on which Doom and Half-Life are based has been around for centuries. It's basically a variation of the story of Pandora's box from Greek mythology (in a nutshell, it's a story about unleashing something which you can't control).
 
Mountain Man said:
Um...no. The premise on which Doom and Half-Life are based has been around for centuries. It's basically a variation of the story of Pandora's box from Greek mythology (in a nutshell, it's a story about unleashing something which you can't control).

I've been waiting for someone to reference that.

Good job, sir.
 
WhiteZero said:
Wolfenstein 3D came before Doom...
:rolling:

Wolfenstein = 1992
Doom = 1993

Wolfenstein didn't have many guns at all. Either way, it's property of id software, so it leads back to my original point anyways.

staticprimer said:
But the gravity gun is unique.. and new. That's why this is such a blatent rip off. If Half-Life 2 had a weapon similar to the BFG (lets call it the Big Ass Gun, just for fun) I would say Valve ripped of id. Personally, I dont care if anyone ripped of any plot, nearly ever story there is to tell has been told some way or another. But this is different. Id is ripping off a more tangible idea.. and thats wrong.

The pistol, shotgun, rocket launcher, etc, were all tangible ideas, that were ripped off big time. The gravity gun is just the "new shotgun" of gaming, you can guarantee it will be ripped off much like Doom's guns were.

Mountain Man said:
Um...no. The premise on which Doom and Half-Life are based has been around for centuries. It's basically a variation of the story of Pandora's box from Greek mythology (in a nutshell, it's a story about unleashing something which you can't control).

We're talking about the first time a game used it here, not some stupid mythology thing that has no relevance. In Doom they didn't release anything at all, they were doing portal testing with Deimos and Phobos that Demons managed to get through, they didn't "release" anything at all.
 
I was actually using a sort of gravity gun before HL2 (though I don't know if it was before the leak) in U4e (a mod for UT2k4 that has been around since U1).

Called the "IAM"--used for flipping about people and vehicles.

Granted, he may have gotten the idea from HL2 or something, I don't know enough about when the gravgun was introduced vs. when they started the IAM, so yeah. Ah, here we are, FrozenCow (who coded most of it) says:
"I wanted to ask you if you have any interest in the MoverRifle. It's almost the same as the zero-gravity gun from HL2, but I haven't got the idea from HL2. I had made the moverrifle half a year ago and I never could make it work online. That's why I never published it ;( "
(posted Nov 1, 2003)
hell, Max, one of the founders of the mod, responded a day later:
"Funny, oddly enough I was trying to get a guy called Cresent to release a version of a mod I was working on with him, where you could pick up people and objects, just like that HL2 weapon. This was a LONG time ago though, even before U4E came into existance on the orginal Unreal. And the weapon had ALOT of issues.

The biggest issue, and the reason Cresent *REFUSED* to release this EXTREMELY fun version of his fancy weapon (I forgot the dumb name it had now), was that were was *NO* way to stop one player from dropping the other players outside the level. And this would often trap them there forever, or even crash the game. When you take control over the physics of another player like that, you stop them from reacting to the world properly. The Game doesn't like that Zhit, you know? "


It's not as if picking up objects was new either. They did that in some other game I barely remember that I only downloaded the demo of a year or so ago...
In fact, HL2's system of picking up objects gave me flashbacks of that game, because it was literally exactly the same (though there was no gravgun).
I guess it might have been Source based, but I'm pretty sure it predated a solid, "license-able" source engine--anyone have any more solid information on the game I'm referring to?


So yeah, they AREN'T original ideas. built in flashlights in suits? Shoulder lamp from Aliens?
Flashlights that didn't use hands in many, many games (eg Unreal)?

Don't be so hasty guys. I know you like HL2 and all but most of these ideas have been thought of (like every other idea, and I'm sure my examples weren't the first either, anyway)
 
Alientank said:
We're talking about the first time a game used it here, not some stupid mythology thing that has no relevance. In Doom they didn't release anything at all, they were doing portal testing with Deimos and Phobos that Demons managed to get through, they didn't "release" anything at all.
Pandora's Box is a metaphor for tampering with things you don't understand, not literally releasing.
They indirectly released the demons by tampering with teleportation.
 
Did Doom 1 even have a sotry besides "Your a marine, go kick some demon ass"
 
Alientank said:
The pistol, shotgun, rocket launcher, etc, were all tangible ideas, that were ripped off big time.
Those weapons are not unique to Doom. Some variation of them have been in games for 30 years. Not to mention they have real world counter parts, so it was not necessary for Valve to borrow the idea from Doom.

We're talking about the first time a game used it here, not some stupid mythology thing that has no relevance.
Pardom me, but your ignornance is showing.

In Doom they didn't release anything at all, they were doing portal testing with Deimos and Phobos that Demons managed to get through, they didn't "release" anything at all.
As FangsFist said above, "Pandora's Box" is a metaphor about the dangers of tampering with something you really don't understand. At this point, I'll assume you're smart enough to see how this relates to the present discussion.
 
Yea, Valve ripped off Doom's story, then they remade Doom with Doom3 and wishfull half-life fanbois wrongly believe id is ripping hl. Doom basically invented the modern FPS.

I think those same wishfull fanbois are now giddy that id is putting a gravity gun in place, cos now they can claim id is ripping valve again. The bottom line is now that we have advanced physics systems in games, it naturally follows that we have a way for the player to interact with them from a gameplay standpoint. Otherwise they become useless and a waste of time for the developers. So if developers are going to impliment an advanced physics system, you can bet they will also impliment a way for players to pick shit up and use it. Now, since it is far too limiting to make the player use his in-game hands to manipulate objects, it follows that a device like a gravity gun be used instead. Valve didn't do anything really incredible, they just took the obvious step after adding advanced physics. Now that physics systems will be common place in games, you can bet on gravity guns being common place aswell, not because every developer has to rip off valve, but because physics and physics manipulating devices MUST go hand in hand for physics systems to be worth while.
 
Come on guys!!!! I really don't know how long you guys have been playing, but ID is pretty much the Grand-daddy of FPS makers. Doom was the first mass-market FPS, and set the standard. Doom 3 is not a rip-off of HL2, Doom 3 set the bar. Doom 3 was also first with the flashlight, however, not the first FPS with one at all. I hate when people who just started playing PC shooters open their mouths. Although in some ways, I believe HL2 beats Doom 3, I think Doom 3 beats HL 2 in others. I think they are both great games, but I think HL 2's ratings, are somewhat overhyped. I would say they are both about 9's. I think the only game out there right now, that deserves a 10 is Rome:Total War.
 
I'm sorry, no game has riped any real-life based weapons (rocket launcher, pistol, shotgun, etc, etc). Ya know why?

Cuz they were made in real life first!!
:rolleyes:
 
and there was so damn much story to copy too!! damn you valve and your unoriginality... why didn't you hire a writer or something?!!?

crap my sarcasm tags are brokezored :D
 
Well, Doom had the hellions coming through a bunch of ancient gates that people were intentionally tinkering with... then a marine basically just fights his way though shitloads of monsters, collecting keys and flicking the occasional switch, with absolutely no plot at all.


Half Life had aliens accidentally (at first) coming through a brand new rift that was unintentionally created by a scientific accident (or sabotage) involving an experiment that had nothing to do with teleportation, except that the material used could apparently cause it. Then a man in a specialised envronment suit (who happens to be the last surviving member if the test chamber team) sneaks or fights his way through various areas of the facility, solving complex (for the time) puzzles and recieving aid from the beleagured facility staff.

Later on, he finds that the military have arrived. In an X-Files-esque twist, he discovers that they've not come to help the people of Black Mesa, but that they're there to silence them, terminally. Also, a strange man in a natty suit is seen to be wandering around the facility, apparently invulnerable to the various alien beasts, and able to teleport at will.

The suited scientist soon finds that one of the reasons for the now apparently controlled and opportunistic alien invasion, is that the aliens may be retaliating for the kidnapping of their compatriots and theft of their belongings, as many of such are soon seen to be contained for observation and testing within a special area of Black Mesa. Yet a part of the alien forces also appears to be made of enslaved beings called Vortigaunts, so who is in the right?

Later on the scientist is told that the rift should be closing now, but instead appears to be held open by some powerful being on the other side. Sent to Xen, the scientist discovers a strange world of floating rocks and odd organic machines. He also discovers that some of the creatures that were hostile on the Earth side of the portal, like Bullsquids and Vortigaunts, are totally passive on the other side for various reasons.

The scientist then navigates the strange terrain of Xen, locating the source of all the strange parasitic "Headcrabs" that had been encountered in Black Mesa on the way, and finally destroying the master of the alien race, an artificial god of some sort, the Nihilanth, in a last showdown.

Last of all, the strange well-dressed man who had been watching the scientist all along approaches him with an offer of a choice between a job working for him and his mysterious employers, or certain death...
 
Excellent comparison article, Brian.
You grace my thread with your words.
 
see, on the doom3 forum, there calling you hl2 fanboys.

but on this forum, you call them doom3 fanboys.

i say you both suck.
 
All Brian did was simplify the description of Doom and go into minute details on half-life. Maybe I could use this totally objective technique myself. Hmm, lets see...

Lord of the Rings had this short guy who had to destroy a little ring.

2 Fast 2 Furious, on the other hand, was way more complicated. It has this ex-cop with this awesome car who the FBI pulls brings in to catch this bad guy. But he needs the help of his old friend to get the job done, which is a problem because his old friend is a very angry black man who basically kicks his ass in the desert. After the FBI prick promises to clear his record though, angry black man decides to help out after all and.... ect ect. (I didn't really pay attention to the movie so I may be off, but you get the point)


Basically, all half-life did was change the Demons in Doom to Aliens, and change Hell into Xen, then expanded a bit on the basic premise of Doom. Half-life may have added a few things, like the special ops soldiers and g-man figure, but the story of the game is nearly identical to Doom's story. Thats the bottom line.
 
Back
Top