Halo 2 beta- Complete :D

Neo_Kuja said:
And I'm guessing you've never played Multi-Vice City on the PC ... ?
Same thing , and you can SHOOT people as well .....

But that's buggy as hell and, to be fair, a bit shite.

Multiplayer Halo is fantastic :) (far better than UT2004 imo. Of course, this is all subjective)
 
it's funny that you guys care that they put halo down, WE like it the rest of the world can shove it!

:D :D :D

bungie are artistic orginal fun loving guys, and I respect that and enjoy there work. Also ut2k4 dosent offer the kind of "flavor" I look for in a multiplayer title something about the gameplay in it just seems dry DONT ASK OR FLAME ABOUT THIS ITS AN OPINION DAMNIT :| :| :| :| :| :| !!!!!!!!!!!!!!
 
Yeah, I feel the same about the vehicles in UT2k4... they feel good but not Halo good.
 
I love the Halo story.....it's just so epic. Oh well, guess my Xbox will finnaly meet some action
 
OCybrManO said:
Yeah, I feel the same about the vehicles in UT2k4... they feel good but not Halo good.
I can't stand the Halo vehicles. In fact, thats probably what I hate about Halo the most. I mean, turning with the mouse? I understand with the hovercraft, but the Warthog? I keep trying to look around with my mouse and it turns the damn vehicle.
 
ShadowFox said:
I can't stand the Halo vehicles. In fact, thats probably what I hate about Halo the most. I mean, turning with the mouse?

No no no :) - u turn with the analogue stick on the joypad. Who'd want to use a mouse to turn? ..... that's be almost as bad as using a keyboard *ergh*
 
Warbie said:
No no no :) - u turn with the analogue stick on the joypad. Who'd want to use a mouse to turn? ..... that's be almost as bad as using a keyboard *ergh*

Are you suggesting I plug in my dual shock gamepad. Blastphemy.
 
bAbYhEaDcRaB said:
except you have to realize.. pc gaming costs alot more then alot of people around where I live can afford. Xbox is there way of peering into the next-gen and having a blast while doing so. and there isint another title that comes close to it's ownage on x-box.
I could probably build you a Xbox equivelent(PIII733mhz/GeForce3) computer for $100-$150. For a real quote, e-mail me at.. ;-)
 
Yeah, but it wouldn't work for XBox games, and it wouldn't play PC games that looked half as good as Xbox games. Consoles enjoy certain technical advantages.
 
I'll have to agree with numerous people in this thread. Too lazy to remember who posted what, but here goes.

I agree that UT2K4's vehicles are extremely cool in their own right, but they don't have the right "feel" to them, almost a light-and-airy control to them. Halo's vehicles just feel so solid and polished, they fit the game style perfectly and the controls are just so well-implemented that anyone can pick up the controller and be off in a minute.

The multiplayer was insanely addicting to me. I don't even own an Xbox yet, but I've logged an easy 200 hours on Halo at my friend's house. I also own Halo for PC, and play that every once in a while (I'd play it more, but Gearbox made it run slower than a turtle with a broken leg). Again UT2K4 was fun, but it felt the same as UT2K3, which was good but didn't really hold up for me.

The graphics also look great. Sure, it may be lower-poly than the first, and it may over-use the specular lighting and bump mapping, but Bungie has done this for a reason. (Question: Why does id have every surface painted with specular lighting, bump maps and reflections?)

Although Halo 2 may not be bringing anything spectacularly new to the genre, if the original is any indication, the sequel will be easily as fun and addicting and long-lasting. I'm going to pick it up for sure, along with an Xbox and probably Fable too.

</rant>
 
stigmata said:
I'll have to agree with numerous people in this thread. Too lazy to remember who posted what, but here goes.

I agree that UT2K4's vehicles are extremely cool in their own right, but they don't have the right "feel" to them, almost a light-and-airy control to them. Halo's vehicles just feel so solid and polished, they fit the game style perfectly and the controls are just so well-implemented that anyone can pick up the controller and be off in a minute.

The multiplayer was insanely addicting to me. I don't even own an Xbox yet, but I've logged an easy 200 hours on Halo at my friend's house. I also own Halo for PC, and play that every once in a while (I'd play it more, but Gearbox made it run slower than a turtle with a broken leg). Again UT2K4 was fun, but it felt the same as UT2K3, which was good but didn't really hold up for me.

The graphics also look great. Sure, it may be lower-poly than the first, and it may over-use the specular lighting and bump mapping, but Bungie has done this for a reason. (Question: Why does id have every surface painted with specular lighting, bump maps and reflections?)

Although Halo 2 may not be bringing anything spectacularly new to the genre, if the original is any indication, the sequel will be easily as fun and addicting and long-lasting. I'm going to pick it up for sure, along with an Xbox and probably Fable too.

</rant>

I agree on pretty much everything you just said.

Why does a game have to bring something new to the table or be revolutionary to be a good game? As long as they bring new features to Halo...they can't really go wrong as long as they keep the core of Halo the same...which every bit of info points to.

What Halo 2 has over Halo

-Xbox Live capabilities
-More maps
-More guns
-More vehicles
-New SP campaign
-New game modes
-Better graphics
-More mp game mode customization
-Physics
-Destructable vehicles (a big feature I had wanted for a while)
-Even more

One thing I find about Halo that seems to set it apart from some other games I play MP...is the connection you have with the players on your team and the opposing side. When I play...I know my friends, I know my opponents unless we're playing over xbconnect. I know some of their strategies and I enjoy kills more when I get them. Even online...you're facing the same guys for a few games...the sense of competition is much better and it seems more personal. I like that.

On PC online games...you're encountering someone new every round probably. You don't know who you're really killing...so you get less satisfaction out of it because you have no history with that player...

This might sound weird...but it makes Halo MP that much better than PC MP games I've played.
 
AmishSlayer said:
One thing I find about Halo that seems to set it apart from some other games I play MP...is the connection you have with the players on your team and the opposing side. When I play...I know my friends, I know my opponents unless we're playing over xbconnect. I know some of their strategies and I enjoy kills more when I get them. Even online...you're facing the same guys for a few games...the sense of competition is much better and it seems more personal. I like that.

On PC online games...you're encountering someone new every round probably. You don't know who you're really killing...so you get less satisfaction out of it because you have no history with that player...

This might sound weird...but it makes Halo MP that much better than PC MP games I've played.
I don't see the difference you are pointing out.
Playing with the Xbox and friends is no different than a PC LAN.
Playing on Xbox Live isn't any different than playing online with a PC can be.
 
Asus said:
I don't see the difference you are pointing out.
Playing with the Xbox and friends is no different than a PC LAN.
Playing on Xbox Live isn't any different than playing online with a PC can be.

Right but UT2K4 and BF1942 and other such MP games aren't nearly as good with few players (8 or so), but Halo is. And I'm not talking about Xbox Live. I'm talking just the usual 4 on 4 or some bigger lan games of 16. I just think that Halo is much better suited to play with small groups (which I like better, more personal and makes for better competition)...while most PC games are better suited for large groups (anonymous killing, nobody really knows who anybody is).

EDIT: Ooh.. I just realized I broke 1000 posts. :bounce:
 
AmishSlayer said:
Right but UT2K4 and BF1942 and other such MP games aren't nearly as good with few players (8 or so), but Halo is. And I'm not talking about Xbox Live. I'm talking just the usual 4 on 4 or some bigger lan games of 16. I just think that Halo is much better suited to play with small groups (which I like better, more personal and makes for better competition)...while most PC games are better suited for large groups (anonymous killing, nobody really knows who anybody is).

Maybe that is the difference. I enjoy big games where you feel as if you are part of some collaborative effort. I found Halo and UT2k3's 16 player limit to be very restrictive.
 
ShadowFox said:
Maybe that is the difference. I enjoy big games where you feel as if you are part of some collaborative effort. I found Halo and UT2k3's 16 player limit to be very restrictive.
I think Halo's player limit is pretty much perfect. I mean this in comparison to the size of the maps: If you had 32 players on Blood Gulch CTF/TDM, it wouldn't be nearly the same, let alone a 32-player match on Longest. The 16 player limit seems like less of a limit and more of a gameplay decision to me, as it directs the players to a more tight-knit team-tactics approach rather than a mass Blitzkrieg strategy (not to say that it doesn't happen. It does. But overall, a planned defense or strike works better).
AmishSlayer said:
Right but UT2K4 and BF1942 and other such MP games aren't nearly as good with few players (8 or so), but Halo is. And I'm not talking about Xbox Live. I'm talking just the usual 4 on 4 or some bigger lan games of 16. I just think that Halo is much better suited to play with small groups (which I like better, more personal and makes for better competition)...while most PC games are better suited for large groups (anonymous killing, nobody really knows who anybody is).
Exactly :)
 
stigmata said:
I think Halo's player limit is pretty much perfect. I mean this in comparison to the size of the maps: If you had 32 players on Blood Gulch CTF/TDM, it wouldn't be nearly the same, let alone a 32-player match on Longest. The 16 player limit seems like less of a limit and more of a gameplay decision to me, as it directs the players to a more tight-knit team-tactics approach rather than a mass Blitzkrieg strategy (not to say that it doesn't happen. It does. But overall, a planned defense or strike works better).
I'm not saying it doesn't work for Halo, I'm just saying that could be why it isn't a popular on PC.
 
ShadowFox said:
I'm not saying it doesn't work for Halo, I'm just saying that could be why it isn't a popular on PC.

Not everyone likes multiplayer games which cater for alot of people ....... I personally don't like the chaos that is BF or UT. Give me a 6 v 6 ET match anyday (or some 4 v 4 Halo XBox lan action :D).
 
Warbie said:
Not everyone likes multiplayer games which cater for alot of people ....... I personally don't like the chaos that is BF or UT. Give me a 6 v 6 ET match anyday (or some 4 v 4 Halo XBox lan action :D).
And I wasn't implying such.. but big games such as Battlefield are very popular which makes me think there are a lot of PC gamers who like bigger games.
 
ShadowFox said:
And I wasn't implying such.. but big games such as Battlefield are very popular which makes me think there are a lot of PC gamers who like bigger games.

Probably true. This also suggets that many PC gamers like a more disposable, annonymous and hectic online experience ......... which is cool.

My point is, that fans of multiplayer Halo (Xbox) are usually into a more involved, tactical and personal game.
 
My first exprerence of Halo was at a LAN party, we had 2 vs 2 MP, even though I would have like to have more people playing we still had a lot of fun.
 
AMPED said:
My first exprerence of Halo was at a LAN party, we had 2 vs 2 MP, even though I would have like to have more people playing we still had a lot of fun.

:)

That is definately one of Halo's plus points (which it shares with Golden Eye/Perfect Dark) It's still superb fun with only a few people playing.
 
ShadowFox said:
What was different about it, besides poor performance?
Pretty much nothing, other than the Banshee, Shade, Fuel Rod gun and Flamethrower in MP along with six new MP maps.
Warbie said:
My point is, that fans of multiplayer Halo (Xbox) are usually into a more involved, tactical and personal game.
Well, it could also have something to do with the nearly infinite possibilities that MP offers. There's something like 20 different gametypes by default, and with the ability to make custom versions of each with different weapons, vehicles, and game settings (i.e. no radar, inf. grenades, etc.), it just adds so much more lasting appeal to the game. And it's very easy to make your own gametype up. One of my friends was playing on Blood Gulch with a couple friends, and he tried to "snipe" someone driving in a Warthog with his rocket launcher. He missed, but his friend said it was exciting to try to dodge the rocket. They started playing around with plasma 'nades, rocket launchers and Warthogs, and eventually Warthog Run was born. He even made his own horribly simple website for it detailing the rules and play method, which sadly has now gone under. If anyone wants the rules for it, just PM me and I'll post them somewhere :)
 
Speaking of made up gametypes. My friends and I made up a game that has it's own share of rules that we set ourselves. We couldn't think of a game name...so we just call it "BS"

BS
-2 on 2 (in Blood Gultch)
-Teamslayer game mode
-No radar
-Infinite grenades
-200% or 150% health (I forget which)
-You can only kill the opposing team by running them over...or shooting them with the minigun on the warthog.
-People running on the ground can throw their grenades to kill anyone inside a hog.
-Unless you take a seat in the hog, nobody is allowed to kill you and vice versa.
-You can grenade empty warthogs to try and launch them at other guys running around.
-You can also only use the rocket launcher on an empty warthog.

Kinda rule-filled..but when played right, it's a blast.
 
I have a really good gametype I made up, dont want any of you stealing it tho....
 
You guys make it sound like Blood Gulch is the only map played.
 
ShadowFox said:
You guys make it sound like Blood Gulch is the only map played.
Nah, it's just the best and most popular map of the bunch.

And as for Warthog Run, here are the rules (It's uncannily similar to BS :))

Game Settings:
Infinite Grenades
Weapon Set: Rocket Launchers
Game Type: Race (FFA, not Team)
Vehicles: Warthogs
Laps: maximum
Health: minimum
Shields: None
Radar: No

Game Rules:
-You are not allowed to shoot or throw a grenade at anyone who is on foot.
-You are not allowed to shoot or throw a grenade at an empty Warthog.
-You are not allowed on the cliffs, in the bases, in the tunnels, or on the rocks.
-If you see an empty Warthog, you MUST enter it, no matter what.
-Teams are dynamic; People on foot should work together, and people in Warthogs should as well.
-When somebody enters a Warthog, they get a 5-second getaway/grace period.
-You are not allowed to enter the passenger or gunner seat of the Warthog.
-You are not allowed to leave the Warthog once you have entered one.
-If you fall out of your Warthog, you must re-enter, and you are given another 5-second getaway.
-If you kill someone in a Warthog, that Warthog is now "yours," and you must enter it.
-It's kind of cheap to pick up the Camouflage powerup.

Objectives:
-In Warthog: Try to run over people on foot. Try not to get blown up.
-On Foot: Kill anyone who is in a Warthog. Try not to get run over.

Gameplay
When the game starts, sometimes (depending on the playercount and your preferences) a portion of the Warthogs will be driven to out-of-the-way places, such as the caves. These Warthogs are off-limits.

While you are on foot, you try to get into any Warthog you see. Try to dodge out of the way of, or destroy, enemy Warthogs if they try to run you over. Remember: DO NOT go in bases, caves, on cliffs or rocks; basically anywhere a Warthog cannot EASILY run you over.

When you are in a Warthog, you try to dodge enemy rockets and grenades, and run over people on foot.

Scoring
Usually this game is played without keeping score, to maximize the "fun" factor and minimize playing for kills. If you want to keep score, use this scoring key I have designed:

Rocket Kill -- 1 Point
Grenade Kill -- 3 Points
Warthog Kill -- 5 Points

This may keep people from over-using the rockets (I find it a lot more fun to use only grenades, it's much more of a challenge), and to give people a good reason to use the Warthog. However, note this scoring system has never been used in a WR game: Tweak it as you deem necessary.
 
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