phantomdesign
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37.75MB http://media.cgnetworks.com/cgfilms/games/halo2/halo2.mov
The reason Halo 1 single player sucks, and I now think Halo 2 single player will also suck.
Wow, I hope that Valve (and other game developers) never adopt this mentality.
Basically they admit extremely repetitive game-play. How could I have said it any better, but you play the same 30 seconds OVER AND OVER AND OVER. Half-Life 1 had vastly diverse game play in retrospect. The reason Halo 1 was a success was it’s multiplayer, which is based off of the graphics and weapons, but he outright disregards them. Oh, well, I guess that's why we're mostly PC gamers, not console players.
The reason Halo 1 single player sucks, and I now think Halo 2 single player will also suck.
(from a Halo 2 video)
In Halo 1, there was maybe 30 seconds of fun then happening over and over and over again, so if you get 30 seconds of fun, you can pretty much stretch that out to be an entire game. Encountering a bunch of guys, mainly attacking one them before they were aware, throwing a grenade into another group of guys and then cleaning up the stragglers before they could surround you. So you could have all the great graphics and all the different characters and lots of different weapons with amazing effects but if you don’t nail that 30 seconds you’re not going to have a great game.
Wow, I hope that Valve (and other game developers) never adopt this mentality.
Basically they admit extremely repetitive game-play. How could I have said it any better, but you play the same 30 seconds OVER AND OVER AND OVER. Half-Life 1 had vastly diverse game play in retrospect. The reason Halo 1 was a success was it’s multiplayer, which is based off of the graphics and weapons, but he outright disregards them. Oh, well, I guess that's why we're mostly PC gamers, not console players.