AmishSlayer
Tank
- Joined
- Jul 1, 2003
- Messages
- 5,898
- Reaction score
- 3
Halo's weapon balancing kinda sucks on XBL. Now that they added Team Slayer for matchmaking this is even more apparent. Play on Coagulation, Zanzibar...or pretty much any map (except Lockout) and you'll find this:
The team that takes control of the good weapons will win.
Now that good guns don't respawn like they used to in Halo 1 (ex. get the rocket launcher...and it won't spawn until you drop it - same for the shotgun, sniper, etc) once you have them...you just keep them and get ammo for them when necessary (which is too easy because the ammo spawns too fast). All the team has to do is get good sniper cover on the level and have the other guys running around killing people with the other good weapons...that's it.
It's rediculusly hard to kill the other team because you spawn, move 5 feet and get sniped. Spawn..***n for a gun in the base...but oops..there's a shotgun guy in there...can't compete with that because you start with a lame SMG!!! Band your teammates together and head to kill the snipers together in a warthog, ghost or banshee... oops..the rocket launcher guy has plenty of ammo and lock-on's are easy to get.
This wouldn't be a big problem if we had a weapon anywhere near as good as the Halo 1 pistol (with even a battle rifle we'd be able to stop snipers from a medium distance and you could also keep your distance from shotguns and still do dmg)...but since Bungie decided the pistol was bad...now we start with a gun worse than the Halo 1 assault rifle and no backup gun. This turns our first task when we spawn away from killing other peopel to finding another gun to compliment it so we can kill close range...or find some other gun (the only guns that respawn that work med range are the battle rifle and carbine).
Now keep in mind this is only apparent in Team Slayer because spawns are random and all you're going for are kills...so the enemy is more likely to get both bases' good weapons (shotgun & sniper rifle). Team Skirmish games are better because the opposing team isn't just out to kill you...there's a time-restricted objective they have to go for. You also each spawn in your own places so you can have your own guns making the game more even (also cuts down on dying from a sniper 3 seconds after spawning).
Things Bungie should do to make Halo 2 more balanced:
Start us with a battle rifle and and smg
This would make us more useful when we spawn. We wouldn't absolutely need another gun to face someone. This just makes sense to me.
Make weapons spawn like they did in Halo 1 and not leave so much ammo laying around
A sniper can refill his bullets all the way to 24 with ease and go back to his sniping spot and continue to snipe. I liked Halo 1's weapon spawning much better.
Find a way to make the game less centered on the damn sword
I didn't mention this above...but I'm tired of it. The team that controls the sword will win. End of story. It takes little to no skill to use (much like the rocket launcher) and it doesn't have ammo restrictions like it does in SP (I think that could help). Maybe they could make the regular melee attack kill in 3 hits rather than 2 and the lunge attack could be a bit easier to dodge or something. Right now it's rediculus. Some people say you can just strafe sideways and avoid it...but not really. It's more based on luck than anything if you dodge it. I think that if they start the lunge and you jump you should be able to escape with just the loss of shields or something (it's pretty hard to time a jump like that anyways). That way if you were left with no shields you'd still have a slight chance in killing the sword-holder.
I'm still having fun playing Halo 2 on XBL...I won't touch Team Slayer anymore because it's just unfair (I've been on the winning and losing side - I'm not just saying this because I'm a sore loser).
I wish they'd release a Halo 1.5 or something. XBL enabled and maybe including the Halo PC maps and weapons or maybe a few new ones. They'd make millions off it. I'd certainly buy it. Their window is kinda closed now that Halo 2 is out...the average gamer won't want a Halo 1.5 when they can have Halo 2. I still do though.
The team that takes control of the good weapons will win.
Now that good guns don't respawn like they used to in Halo 1 (ex. get the rocket launcher...and it won't spawn until you drop it - same for the shotgun, sniper, etc) once you have them...you just keep them and get ammo for them when necessary (which is too easy because the ammo spawns too fast). All the team has to do is get good sniper cover on the level and have the other guys running around killing people with the other good weapons...that's it.
It's rediculusly hard to kill the other team because you spawn, move 5 feet and get sniped. Spawn..***n for a gun in the base...but oops..there's a shotgun guy in there...can't compete with that because you start with a lame SMG!!! Band your teammates together and head to kill the snipers together in a warthog, ghost or banshee... oops..the rocket launcher guy has plenty of ammo and lock-on's are easy to get.
This wouldn't be a big problem if we had a weapon anywhere near as good as the Halo 1 pistol (with even a battle rifle we'd be able to stop snipers from a medium distance and you could also keep your distance from shotguns and still do dmg)...but since Bungie decided the pistol was bad...now we start with a gun worse than the Halo 1 assault rifle and no backup gun. This turns our first task when we spawn away from killing other peopel to finding another gun to compliment it so we can kill close range...or find some other gun (the only guns that respawn that work med range are the battle rifle and carbine).
Now keep in mind this is only apparent in Team Slayer because spawns are random and all you're going for are kills...so the enemy is more likely to get both bases' good weapons (shotgun & sniper rifle). Team Skirmish games are better because the opposing team isn't just out to kill you...there's a time-restricted objective they have to go for. You also each spawn in your own places so you can have your own guns making the game more even (also cuts down on dying from a sniper 3 seconds after spawning).
Things Bungie should do to make Halo 2 more balanced:
Start us with a battle rifle and and smg
This would make us more useful when we spawn. We wouldn't absolutely need another gun to face someone. This just makes sense to me.
Make weapons spawn like they did in Halo 1 and not leave so much ammo laying around
A sniper can refill his bullets all the way to 24 with ease and go back to his sniping spot and continue to snipe. I liked Halo 1's weapon spawning much better.
Find a way to make the game less centered on the damn sword
I didn't mention this above...but I'm tired of it. The team that controls the sword will win. End of story. It takes little to no skill to use (much like the rocket launcher) and it doesn't have ammo restrictions like it does in SP (I think that could help). Maybe they could make the regular melee attack kill in 3 hits rather than 2 and the lunge attack could be a bit easier to dodge or something. Right now it's rediculus. Some people say you can just strafe sideways and avoid it...but not really. It's more based on luck than anything if you dodge it. I think that if they start the lunge and you jump you should be able to escape with just the loss of shields or something (it's pretty hard to time a jump like that anyways). That way if you were left with no shields you'd still have a slight chance in killing the sword-holder.
I'm still having fun playing Halo 2 on XBL...I won't touch Team Slayer anymore because it's just unfair (I've been on the winning and losing side - I'm not just saying this because I'm a sore loser).
I wish they'd release a Halo 1.5 or something. XBL enabled and maybe including the Halo PC maps and weapons or maybe a few new ones. They'd make millions off it. I'd certainly buy it. Their window is kinda closed now that Halo 2 is out...the average gamer won't want a Halo 1.5 when they can have Halo 2. I still do though.