Halo: CE remake coming 11-15-11

Minus the d-pad it's great. For a while. The sticks wear out a bit too quickly. :(
 
The 360 controller has the distinction of being the only PC controller with analog triggers (that I'm aware of), therefore it's a must have for racing games where you need variable throttle/brake.

The analog sticks are quite nice in my opinion.

But especially in older games, the sticks may be too sensitive or have too small of a deadzone, and the 360 controller software leaves much to be desired. In fact there is no deadzone adjustment available. So, if you can't adjust these things in game, then too bad for you.

I also must say that I'd personally much prefer a gamepad with 6 face buttons (instead of 4, which seems to be the trend).
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(In case you don't know what I mean by face buttons)
 
In fact there is no deadzone adjustment available.
Well that's just sad. I have deadzone adjustment on a shitty 15-year-old $20 game controller, and I don't even have to install special drivers to make it work, the Win7 generic driver allows it by default.
 
Well that's just sad. I have deadzone adjustment on a shitty 15-year-old $20 game controller, and I don't even have to install special drivers to make it work, the Win7 generic driver allows it by default.
Yeah... there's an entire wiki entry that mostly talks about the 360 pad.

http://en.wikipedia.org/wiki/Directinput
This suggests that Microsoft's Xbox 360 controller driver intentionally has weaker DirectInput support, rather than due to any differences between DirectInput and XInput APIs.
They want you to buy new games, not play thousands of older games (and emulators)?

At least one driver, XBCD, gives the Xbox 360 controllers the vibration support, dead zones and (optionally) independent triggers through DirectInput.

This is a driver some guy made, but it fails to pass Windows7 (unsigned drivers - I complained about this lock-down when Win7 came out)

I just wish someone would make the perfect gamepad: I want analog triggers and a nice D-pad please. 6 face buttons would be nice. Deadzone/sensitivity adjustments at a driver level are a must.
 
Interesting. Can't you install the driver anyway? Are you afraid of it causing damage to Windows?
 
Interesting. Can't you install the driver anyway? Are you afraid of it causing damage to Windows?

It won't let you. There's no over-ride rather than hacking windows, which I found to be a pain in the ass. I never even got it to work, actually.
 
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More precise? You must be kidding. The 360 pad is the most sensitive stick I've ever used. (I haven't tried the SixAxis yet)

Try playing Perfect Dark on the N64 and on the 360 - those minute adjustments that make it easy to take out cameras don't even register on the 360 pad. Such tiny movement don't register in any 360 game. The Dual Shock is considerably worse. Try playing Super Monkey Ball on the GC and then on the PS2 - the dual shock isn't capable when things get tough. Fortunately few games require such precision, but it doesn't change the fact that the PS analogue sticks are big clumsy clown feet sticks.
 
I believe you that in your experience you are right. But I'm pretty sure the only fair comparison between the two controllers would be on the same game and same platform. That's because when developers port a game they take liberties with the control configuration - that's your optimization that consoles are famous for. (and is usually a good thing)

I played Pole Position on the Dreamcast and the control was so perfect I could easily beat the game. When it came to the arcade... have you played Pole Position in the arcade? The control is an absolute nightmare. This is optimization for the Dreamcast. I think that covers what you are talking about with S.MonkeyBall. But I can attest to the fact that the PS2 controller is significantly less precise than the 360, and the GC is somewhere in between, I guess. (didn't really make a note of it)

"Sensitivity/precision" is resolution (like DPI). "Deadzone" is simply a software adjustment to cover for imperfections in the centering of the stick (the place where it comes to rest when you aren't pressing anything). I'm just making sure we are talking about the same things, I don't mean to tell you things you know.

Such tiny movement don't register in any 360 game.
If they make it desensitized, it was the choice of whoever programed the game on the 360. If you use it on a PC, you will see that it is way too sensitive for almost any game, unless designed for the 360 pad (Games for Windows).

As I pointed out in another thread recently, game developers often use several different methods to control sensitivity of gamepads - they are called aim assists - for example, the sensitivity would be lowered when you are driving fast in a car, and become more sensitive when you are going slow or in reverse. Or it may become less sensitive when you move the aim reticule within range of an enemy - making it easier to target them, yet become more sensitive (moves faster) when the game thinks you are trying to turn around. These are examples of developer choices, and are not reflective of the actual DPI of the stick. Not only that, but they could just decide to make it less sensitive overall.

Sounds like a shoddy port.
 
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