I compile my map but the compileing gets stuck at num portals:
materialPath: c:\program files\valve\steam\steamapps\ubica_696\sourcesdk\hl2mp_sample_content\materials
Loading C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.vmf
Brush 5905: FloatPlane: bad normal
Side 4
Texture: PLASTER/PLASTERWALL031B
1 threads
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
Error opening c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
Error opening c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
materialPath: c:\program files\valve\steam\steamapps\ubica_696\sourcesdk\hl2mp_sample_content\materials
Loading C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 Brush 4841: WARNING, microbrush
. . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 Brush 4841: WARNING, microbrush
. . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.prt... done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (0) (106246 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
10 seconds elapsed
1 threads
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.prt
749 portalclusters
2870 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . .
materialPath: c:\program files\valve\steam\steamapps\ubica_696\sourcesdk\hl2mp_sample_content\materials
Loading C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 Brush 4841: WARNING, microbrush
. . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 Brush 4841: WARNING, microbrush
. . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.prt... done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (1) (106342 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
9 seconds elapsed
1 threads
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.prt
744 portalclusters
2860 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . .
materialPath: c:\program files\valve\steam\steamapps\ubica_696\sourcesdk\hl2mp_sample_content\materials
Loading C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.prt... done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (0) (85662 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
9 seconds elapsed
1 threads
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.prt
751 portalclusters
2928 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 .
then I have to Ctrl+Alt+Delete out of hammer and it says its not responding. I think this all happens because of that 1 brush:
Brush 5905: FloatPlane: bad normal
Side 4
Texture: PLASTER/PLASTERWALL031B
but how can I find this brush (Alt+P says I have no errors) I cant look for it by useing the texture as a source because I have over 500 brushes with that texture . I would really apreciate some feedback.
materialPath: c:\program files\valve\steam\steamapps\ubica_696\sourcesdk\hl2mp_sample_content\materials
Loading C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.vmf
Brush 5905: FloatPlane: bad normal
Side 4
Texture: PLASTER/PLASTERWALL031B
1 threads
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
Error opening c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
Error opening c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
materialPath: c:\program files\valve\steam\steamapps\ubica_696\sourcesdk\hl2mp_sample_content\materials
Loading C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 Brush 4841: WARNING, microbrush
. . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 Brush 4841: WARNING, microbrush
. . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.prt... done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (0) (106246 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
10 seconds elapsed
1 threads
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.prt
749 portalclusters
2870 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . .
materialPath: c:\program files\valve\steam\steamapps\ubica_696\sourcesdk\hl2mp_sample_content\materials
Loading C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 Brush 4841: WARNING, microbrush
. . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 Brush 4841: WARNING, microbrush
. . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.prt... done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (1) (106342 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
9 seconds elapsed
1 threads
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.prt
744 portalclusters
2860 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . .
materialPath: c:\program files\valve\steam\steamapps\ubica_696\sourcesdk\hl2mp_sample_content\materials
Loading C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.prt... done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (0) (85662 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing C:\Program Files\Valve\Steam\SteamApps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
9 seconds elapsed
1 threads
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.bsp
reading c:\program files\valve\steam\steamapps\ubica_696\half-life 2 deathmatch\hl2mp\maps\dm_b4.prt
751 portalclusters
2928 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 .
then I have to Ctrl+Alt+Delete out of hammer and it says its not responding. I think this all happens because of that 1 brush:
Brush 5905: FloatPlane: bad normal
Side 4
Texture: PLASTER/PLASTERWALL031B
but how can I find this brush (Alt+P says I have no errors) I cant look for it by useing the texture as a source because I have over 500 brushes with that texture . I would really apreciate some feedback.