Hammer wont compile

hubbjubba

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Ok so im trying to edit map rp_tb_city45_v02n.bsp, so i used vmex to decompile the map. Then i can load and edit it fine in hammer, its just when it come time to compile it it doesnt work. I get like 2 seconds into it then i get this message:

** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp\materials
Loading C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1.vmf
material "plaster/plasterwall047b_c17" not found
Material not found!: PLASTER/PLASTERWALL047B_C17
Brush 9468: num_entities == MAX_MAP_ENTITIES
Side 5
Texture: CONCRETE/CONCRETEWALL047A


** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp
Error opening c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp
Error opening c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1.bsp" "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp\maps\rp_tb_city45_mod1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."



I can load maps made by valve (Dm_ maps) but not any other ones. Could i send someone the map for them to get it so it can recompile? cause this is really getting me frustrated. Is there some way that u can just edit the .bsp file, i mean really y did they have to make it so u have to convert it, they really need to update that.
 
Material not found!: PLASTER/PLASTERWALL047B_C17
 
Material not found!: PLASTER/PLASTERWALL047B_C17

You have great eyes.

Ok so im trying to edit map rp_tb_city45_v02n.bsp, so i used vmex to decompile the map. Then i can load and edit it fine in hammer, its just when it come time to compile it it doesnt work.
 
Could you email me the PLASTER file to [email protected]?

I cant find it anywere else

So i went into hammer and looked for the plasterwall047b_c17 material and of corse it wasnt there. so then i tryed plasterwall047b without the _c17 and it was there. How do i find were its mistaking plasterwall047b_c17 for plasterwall047b. You cant just use the replace tool can you?
 
ok so i tried to replace plaster/plasterwall047b_c17 for plaster/plasterwall047b and it said 0 file replaced. Then why is it saying it not there if it doesn't even need it?
 
I might be wrong about that, I was really taking a shot in the dark.

Use the Check For Problems tool in Hammer.
 
I might be wrong about that, I was really taking a shot in the dark.

Use the Check For Problems tool in Hammer.

I tried the check for problems tool and it says 0 errors, I wonder if it when i decompile it somethings getting messed up. Except ive tried it many times with many maps. Some work some dont. I really need to be able to edit this map tho
 
I got it to compile by adding a file in the folder named the same as the vmf so it would copy over. But now when i go to run it it crashes. I checked for leaks and there wernt any and the compile time is 7 minutes 50 seconds. Some people say that theres takes over night. How come mines crashing and taking such a short time to compile.
 
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