has ANYONE found a compiler that has successfully decompiled Fire and Strike?

  • Thread starter Thread starter Invincibility
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Invincibility

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If anyone has found one that is capable of this, please contact me on msn @ [email protected] or post here which one did it, also if you did do it, please tell me on msn at the aforementioned address and send it to me :-/
[[i cant get like 3 of them to even work :(]]
 
I do make my own "fecking" maps, but I would like an actually good map i loved for 1.6 for source, and it doesnt look like ANYONE is remaking it, so if you could not be a dipshit, and not think that im just trying to steal a map, itd just be great.
 
Maybe the author didn't want his work ripped off, so he included some undecompilable elements.
 
Be creative man....make it similar, but not identical. Put some of your own spice into it. Otherwise, you havent really 'created' anything have you?
 
can someone please just do this for me, im not going to steal the map, just port it over, someone has done the EXACT same thing with mill, but strike and fire dont seem to want to work for me :-/
 
P.S. ALL I want is the geometry... not the entities or anything JUST the geometry, but i will take more if i must >_< plz, can someone try this for me :(
 
Decompilers tend to be very sloppy I've heard. They create very innefficiant brushes which will kill your fps in game. Optimizing a decompiled map would prolly be more work than creating it from scratch.
 
I get it into .map format and everything is successfull but when I open it in Hammer, it doesnt show anything :-/

Tried both 1.6 editor and Source :'(
 
Its easy, don't decompile.

Just rebuild the map yourself. If you can't then the map isn't worth porting over.
 
Yeah man, just wing it. You probably want the geometry for the sake of accuracy and scale, but who really cares about all that? eyeball it and do the best you can. trial and error. the reason you are having so much trouble decompiling probably has to do with the author doing something to the file so people like you cant just decompile it and recreate it (i think this was mentioned earlier). so, dont sweat it. just do the best you can and keep the map open in game as reference. I'm actually doing something similar, only my reference is from a PSX game. it was a bitch, but i ended up gettin in perfect somehow. i believe you can do the same.
 
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