HDR Bloom Mod Released

Seems to just make everything look like a slightly blurred "dream sequence" from a Soap Opera. Unless it's really humid everywhere in HL2, the screens look a bit unrealistic. A bit too much.
 
NB. said:
To me this mod looks like it's 100% bloom and 0% HDR

Agreed - this looks pretty, but it ain't HDR. Bloom effects are often a consequence of decent HDR though.

thereisaspoon said:
hdr in hl2 isnt true hdr, if it was only 6800 would run it, since x800 cant handle that much floating point precision.

BS. Go play Far Cry.

I know this isn't true HDR, but it's a step towards what I want HL2 to look like - the lighting in HL2 needs a lot of work, in my opinion. Here's hoping that valve will give us the ability to run all levels in HDR :cheers:
(I realises that this would require modifying every existing level, but it might happen.. some day.. when it's done :p)
 
To me it seems more realistic because every object now has a reflection of an intense light like the sun or a light. even the shadows are more realsitic to me because of that. But you do have to play with the settings or it will really look like a dream effect in soap operas. I am already considering to play the whole game through again with this effect (I'll never play the original again, that's for sure) :D
 
Argh, you gotta tell me how to enable that cell shading cvar... I NEED IT... would be awesome to play HL2 that way :)
 
Fox above just told you, buddy.


Well there is one more bonus effect included. mat_R8Illustration which defaults to 0=off. 1 turns on a shader that mimics a cool Photoshop plug-in.
 
the HDR is fake... and its ONLY the bloom, and it f**k's up the decal. The loading time is quite long. nut still this mod is more than i can make, sooo good job guys !
 
I have installed the Bloom mod and it does look interesting. I don't notice any of the changes others have mentioned about load times and frame rates.

I have to say that I find some areas a little too bright in contrast to the rest of the map. It doesn't lend a realistic feel. More like a bright spotlight with no source is shining on a white pipe, with no reflection around it.

I tried to follow the readme files instructions to adjust it in the console, but the command wasn't recognized. The console recognized: "mat_Bloom 1", but would not recognize: "mat_R8Bloom".

Anybody else tried to tweak it? - and if so, how?
 
lashdl said:
Argh, you gotta tell me how to enable that cell shading cvar... I NEED IT... would be awesome to play HL2 that way :)

Argh, you gotta learn how to read "readme" files.

But I'll be nice to ya. mat_r8illustration 1
 
All_Steamed_Out said:
I tried to follow the readme files instructions to adjust it in the console, but the command wasn't recognized. The console recognized: "mat_Bloom 1", but would not recognize: "mat_R8Bloom".QUOTE]

You weren't playing the mod then.
 
jesus, it makes the game look like a dream sequence from Dallas or something :S
 
umm

yea, I have a geforce pcx 5750 and a intel 3.4 ghz 1gig of ram etc... and i am getting this error


ShaderAPIDX8::CreateD3DTexture: Invalid color format!

does that mean that the bloom effect isnt working?
please help! ...

-thanks
 
When I play HL2 with the HDR MOD activated,I get this huge bright circle in the middle of my screen.What can I do to take that off?I have tried tweaking with those console commands,but I gave up after a few tries.Spes are as follows:

Athlon XP1800+
Radeon9700Pro 128
1.5Gig Corsair XMS Pro
Audigy2
Windows XP
Driver:Direct X 9

Ingame settings:
Model and texutre-High
Simple Reflections
No AA
Trileaner
Shader-High
Shadow-Low
 
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