Heart of Evil ported to the Source engine

I approved it; threads with links when the OP has less than ten posts go to a moderation queue, and we approve it if it's not spam.
 
This is officialy the first HL : S mod actually.

(I know its a port, but still.)
 
rapidshare wont let my download it
 
I was excited until you said everything was the same :(
great mod and all, but seeing as the only improvement in hls was better water and ragdolls, I cant be bothered.
 
This port is out of control. Monsters are too strong and fast (in other words, gameplay is faster than the original). Also some of the stuff has been changed. Maps are fullbright.
 
This port is out of control. Monsters are too strong and fast (in other words, gameplay is faster than the original).


They are supposed to be strong. If you remember the first HoE, the zombies used to take about 7 shells and 30 bullets before going down.

But yeah the fullbright is kind of meh :x
 
I got excited up until I read it needed HL:S. :(
 
I was excited until you said everything was the same :(
great mod and all, but seeing as the only improvement in hls was better water and ragdolls, I cant be bothered.

Well the original suffered from friendly fire and poor pathfinding, which are both fixed in this version. Friendlies would shoot each other in the back and following NPCs would get stuck around corners. There's also a VGUI window for reading letters rather than dumping the text overtop the screen.
 
They are supposed to be strong. If you remember the first HoE, the zombies used to take about 7 shells and 30 bullets before going down.

But yeah the fullbright is kind of meh :x

The maps are fullbright because the HL1 light values didn't seem to translate well to Source (too dark). Also the lights.rad included with HL:S was missing a bunch of textures that HOE uses. Sitting through long vrad compiles for 40 maps... not fun.
 
For those finding the game a tad difficult try adding these lines to your skill.cfg file (located in the "heart of evil source/cfg" folder):


// Multiplier for damage inflicted by the player on NPCs
// (1) Easy (2) Medium (3) Hard
sk_dmg_inflict_scale1 2.25
sk_dmg_inflict_scale2 1.75
sk_dmg_inflict_scale3 1.0

// Multiplier for damage taken by the player from NPCs
// (1) Easy (2) Medium (3) Hard
sk_dmg_take_scale1 0.25
sk_dmg_take_scale2 0.5
sk_dmg_take_scale3 1.0
 
Instead of changing skill stuff, try fixing your models (fps values). They turn and run too fast.
 
Instead of changing skill stuff, try fixing your models (fps values). They turn and run too fast.


I didn't change the model animation speeds at all. In that video you posted the zombies looked like they were moving twice as fast as they should.

EDIT: Actually its hard to tell it could just be the video. Is it the brown jumping critters from the HL2 map that are bugging you the most?
 
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