Help: env_soundscape/soundscapes.txt

ChareltonHest

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Posted in the General Editing section with no luck.
To my understadning, the way this works is you place your text/coding into the soundscapes file:

Example:
-------------------
"Underground"
{
"dsp" "1"
"playlooping"
{
"volume" "3"
"pitch" "100"
"wave" "ambient/atmosphere/underground_hall_loop1.wav"
}
}
-------------------


2.) Place the soundscapes.txt file in the <gamename>/scripts folder.

3.)Place the name, in this case "Underground", of your coding(as listed in the file) into the env_soundscape's SOUNDSCAPE property.

I have been trying this, and so far it has failed to work.
FroumSearch/Googling/ValveSDKdoc hasn't helped much either.

Anyone know what I sould do; What am I missing?


C.H.
 
Do you have the actual sound in your sounds/ambient/atmosphere/ folder?
 
Do you have the actual sound in your sounds/ambient/atmosphere/ folder?

No, because it isn't a custom sound. It is a sound that came with Source...I discovered it while using Hammer to browse through all the sound files that the game has.


C.H.
 
Nope, but I got mine working from the official game. Anyway, I think it's looking in your game's "Sound" folder, so try extracting and placing the VALVe sound there.
 
Anyway, I think it's looking in your game's "Sound" folder, so try extracting and placing the VALVe sound there.

I will if I can get GFCscape working. What is that "NET" thing that you D/L from Microsoft's page in order to open GFCscape? No ill side-effects I assume. Well, looks like I don't have much of choice if I am serious about editing.

Thanks.


C.H.
 
. NET is just a code workstation that allows . NET applications to run on your system (Just as if you installed support for C++ to run games, etc).
 
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