Fender357
Newbie
- Joined
- Jul 7, 2003
- Messages
- 1,704
- Reaction score
- 0
K, when I go to check map for problems this comes up Entity (funk_breakable_surf) has unused keyvalue "lowerleft" I'm not sure what that means, but I know its something to do with my glass. Even if I hit FIX in the map problems thing, it dosn't ever fix it. And now my map compiles with all of the textures lit. Here is my compile log. Just as a note, I've been compiling with VIS off, it seems to take less time and it dosn't really degrade any quality.
** Executing...
** Command: Change Directory
** Parameters: "d:\games\steam 2.0\steamapps\[email protected]\sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "D:\Games\Steam 2.0\SteamApps\[email protected]\sourcesdk\hl2mp_sample_content\maps\TheGallery.vmf" "D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery.vmf"
** Executing...
** Command: "d:\games\steam 2.0\steamapps\[email protected]\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\games\steam 2.0\steamapps\[email protected]\sourcesdk\hl2mp_sample_content" "D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery"
Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: d:\games\steam 2.0\steamapps\[email protected]\sourcesdk\hl2mp_sample_content\materials
Loading D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2.Brush 204540: WARNING, microbrush
Brush 198851: WARNING, microbrush
Brush 198105: WARNING, microbrush
Brush 177993: WARNING, microbrush
..3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2.Brush 204540: WARNING, microbrush
Brush 198851: WARNING, microbrush
Brush 198105: WARNING, microbrush
Brush 177993: WARNING, microbrush
..3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (222350 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery.bsp
6 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "d:\games\steam 2.0\steamapps\[email protected]\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\games\steam 2.0\steamapps\[email protected]\sourcesdk\hl2mp_sample_content" "D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery"
Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\games\steam 2.0\steamapps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery.bsp
No vis information, direct lighting only.
4231 faces
2292149 square feet [330069568.00 square inches]
0 displacements
0 square feet [0.00 square inches]
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (208)
Build Patch/Sample Hash Table(s).....Done<0.1819 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 613/8192 7356/98304 ( 7.5%)
brushsides 4120/65536 32960/524288 ( 6.3%)
planes 1394/65536 27880/1310720 ( 2.1%)
vertexes 6904/65536 82848/786432 (10.5%)
nodes 2243/65536 71776/2097152 ( 3.4%)
texinfos 388/12288 27936/884736 ( 3.2%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4231/65536 236936/3670016 ( 6.5%)
origfaces 1848/65536 103488/3670016 ( 2.8%)
leaves 2253/65536 126168/3670016 ( 3.4%)
leaffaces 4593/65536 9186/131072 ( 7.0%)
leafbrushes 1513/65536 3026/131072 ( 2.3%)
surfedges 26969/512000 107876/2048000 ( 5.3%)
edges 15145/256000 60580/1024000 ( 5.9%)
worldlights 14/8192 1232/720896 ( 0.2%)
waterstrips 299/32768 2990/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4722/65536 9444/131072 ( 7.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 2616548/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 7231/393216 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3146 ( 0.0%)
pakfile [variable] 19990/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 222350/4194304 ( 5.3%)
==== Total Win32 BSP file data space used: 3779131 bytes ====
Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 3556781 bytes ====
Total triangle count: 11116
Writing d:\games\steam 2.0\steamapps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery.bsp
3 minutes, 33 seconds elapsed
** Executing...
** Command: Change Directory
** Parameters: "d:\games\steam 2.0\steamapps\[email protected]\sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "D:\Games\Steam 2.0\SteamApps\[email protected]\sourcesdk\hl2mp_sample_content\maps\TheGallery.vmf" "D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery.vmf"
** Executing...
** Command: "d:\games\steam 2.0\steamapps\[email protected]\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\games\steam 2.0\steamapps\[email protected]\sourcesdk\hl2mp_sample_content" "D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery"
Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: d:\games\steam 2.0\steamapps\[email protected]\sourcesdk\hl2mp_sample_content\materials
Loading D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2.Brush 204540: WARNING, microbrush
Brush 198851: WARNING, microbrush
Brush 198105: WARNING, microbrush
Brush 177993: WARNING, microbrush
..3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2.Brush 204540: WARNING, microbrush
Brush 198851: WARNING, microbrush
Brush 198105: WARNING, microbrush
Brush 177993: WARNING, microbrush
..3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (222350 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery.bsp
6 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "d:\games\steam 2.0\steamapps\[email protected]\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\games\steam 2.0\steamapps\[email protected]\sourcesdk\hl2mp_sample_content" "D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery"
Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\games\steam 2.0\steamapps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery.bsp
No vis information, direct lighting only.
4231 faces
2292149 square feet [330069568.00 square inches]
0 displacements
0 square feet [0.00 square inches]
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (208)
Build Patch/Sample Hash Table(s).....Done<0.1819 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 613/8192 7356/98304 ( 7.5%)
brushsides 4120/65536 32960/524288 ( 6.3%)
planes 1394/65536 27880/1310720 ( 2.1%)
vertexes 6904/65536 82848/786432 (10.5%)
nodes 2243/65536 71776/2097152 ( 3.4%)
texinfos 388/12288 27936/884736 ( 3.2%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4231/65536 236936/3670016 ( 6.5%)
origfaces 1848/65536 103488/3670016 ( 2.8%)
leaves 2253/65536 126168/3670016 ( 3.4%)
leaffaces 4593/65536 9186/131072 ( 7.0%)
leafbrushes 1513/65536 3026/131072 ( 2.3%)
surfedges 26969/512000 107876/2048000 ( 5.3%)
edges 15145/256000 60580/1024000 ( 5.9%)
worldlights 14/8192 1232/720896 ( 0.2%)
waterstrips 299/32768 2990/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4722/65536 9444/131072 ( 7.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 2616548/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 7231/393216 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3146 ( 0.0%)
pakfile [variable] 19990/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 222350/4194304 ( 5.3%)
==== Total Win32 BSP file data space used: 3779131 bytes ====
Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 3556781 bytes ====
Total triangle count: 11116
Writing d:\games\steam 2.0\steamapps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGallery.bsp
3 minutes, 33 seconds elapsed