M
mrwaveydavey
Guest
hiya, I am making a massive funnel shaped object.
Problem is, the collision isn't working. It's as if its making its own convex mesh around it. Nothing will pass through the funnel.
I have tried using a seperate collision model too. That seems to be compiling and working (as I have tried using another shaped mesh) but the funnel is still filled in.
I have $concave in the .qc file (tried it without it too - same result!?).
I have tried slicing the funnel in half so there is no hole (so i end up with 2 troughs mirrored). same result. filled in funnel.
I can't think of anything else to try and googling hasn't brought much up either.
anyone have any ideas? many thanks
My files are attached. The collision mesh is the funnel chopped in half - i was testing to see if it actually using the seperate mesh.
Problem is, the collision isn't working. It's as if its making its own convex mesh around it. Nothing will pass through the funnel.
I have tried using a seperate collision model too. That seems to be compiling and working (as I have tried using another shaped mesh) but the funnel is still filled in.
I have $concave in the .qc file (tried it without it too - same result!?).
I have tried slicing the funnel in half so there is no hole (so i end up with 2 troughs mirrored). same result. filled in funnel.
I can't think of anything else to try and googling hasn't brought much up either.
anyone have any ideas? many thanks
My files are attached. The collision mesh is the funnel chopped in half - i was testing to see if it actually using the seperate mesh.